Waxy.org
Waxy.org is the sandbox of Andy Baio, an independent journalist and programmer living in Portland, Oregon. I created Upcoming.org and some other stuff too.

Contact Me: log@waxy.org or waxpancake on AIM

GDC: First Impressions

Posted Feb 19, 2008 (Updated Feb 26, 2008)

I'm already overwhelmed at my first GDC, and from what I've heard, things don't even really get moving until tomorrow! The first two days are dominated by a number of excellent summits and tutorials, but apparently, the real action doesn't start until tomorrow when the game competitions, expo floor, major announcements, and big keynotes all begin in the morning.

I'm very interested in the parallels between gaming and web, and how the lines have blurred between game-like social software and social games. With that in mind, several people told me Worlds in Motion summit would be most relevant to my interests with sessions that "delve into online worlds, social gaming and media and player created activity, providing insight for developers of all backgrounds into how the game industry is collectively building socialization into games and integrating personalization and player-generated content into gameplay."

Instead, I've found the most inspiring and innovative talks have been in the Independent Games Summit. Unlike the companies in World in Motion, these tiny two-person startups and student projects are operating on a shoestring budget and exploring territory that the big guys aren't.

It seems like most of the interesting new projects are happening on the web or as PC/Mac downloads, partly because they don't have the funding or support to acquire dev kits for the consoles and partly because it gives them more control over their own fate. (For example, Xbox Live Arcade costs a minimum of $125,000 to create a game. The overhead for a Flash game, like starting a website, is mostly your own time.)

And because they have so many resource constraints, they're developing gameplay that's often experimental and completely unique. The IGF finalists are a laundry list of intriguing gameplay ideas (many of which I've mentioned on Waxy before):

  • Audiosurf, a rhythm/racing/puzzle game that analyzes and visualizes your MP3 collection to create a dynamic 3D racetrack with characteristics pulled from tone, tempo, and volume.

  • The Path, a horror game based on Little Red Riding Hood, with ambient music by Jarboe. If you follow the path before you, you lose the game.

  • World of Goo, a construction game using physics to lift blobs to great heights

  • Crayon Physics Deluxe, an adorable game that instantiates anything you sketch to solve puzzles.

  • Poesysteme, breeding words with Darwinian evolution.

  • Goo, like Go with liquid dynamics.

  • Fret Nice, a platformer that uses the Guitar Hero guitar to control the character in time to the music

  • Fez, the 2D character stuck in a 3D world

Several speakers have discussed how the art and design are more important than the technology, that games are more about conjuring emotion than showing off graphical effects. Aquaria co-creator Alec Holowka described game development as a Zelda Triforce, with three parts of Art/Design, Business/Marketing, and Technology. Some games, like movie-licensed games, are led by business but have poor technology and design. Others, like many big-budget games, are led by technology. Indie games need to support their work with honest marketing and solid technology, but it's the creator's voice, vision, and passion that ultimately make the game resonate with an audience.

Anyway, I'm looking forward to playing and meeting this year's finalists tomorrow when the IGF Pavilion opens tomorrow.

Some notable quotes from the first couple of days of the show:

Gabe Zichermann on Facebook and eBay as MMOs: "I think we need to acknowledge there are things in life that are fun that game designers didn't make... People are engaged in playing all the time -- they're not fake worlds a game designer made... Everybody plays games all the time, whether we as game designers make them or not."

Raph Koster on virtual worlds: "We're building theme parks instead of parks."

Tracy Fullerton from USC Game Innovation Lab: "Indie's not about finding a backdoor into the industry or building games on a shoestring budget. It's about tearing down walls to create a new culture."

3 Comments (Add Yours)

Feb 20, 2008
3:53 AM  
Philipp Lenssen wrote:

Audiosurf sounds very interesting but for their demo they require you to install some games framework called Steam, dunno if it comes with any auto-update-install-etc. stuff.


Feb 20, 2008
1:17 PM  
Gordon Luk wrote:

That doesn't sound interesting at all; also, I hate you.


Feb 20, 2008
2:31 PM  
pauldwaite wrote:

You get Yahtzee videos for the awards ceremony, you lucky bastard.

We get them later on on the web though, so that’s cool.


 

Leave a comment





Waxy Links
Ads via The Deck
July 24, 2008
Amir's Super Mega Burn — anonymity can turn anyone, even superfans, into superjerks in no time flat (via)
The Balcony Is Closed — Roger Ebert on Gene Siskel and the end of "At the Movies"
The Onion's Random Roles with Teri Garr — like Random Rules, this format teases out insights and anecdotes from interview subjects
July 23, 2008
Bush: 'Our Long National Nightmare Of Peace And Prosperity Is Finally Over' — remarkably prescient article from January 2001
Jeffrey McManus runs the numbers on Dr. Horrible's Sing-Along Blog — Joss Whedon himself confirmed the estimates were close (via)
QA Deathmatch — bug reporting as a multiplayer game (via)
Fox News affiliate tries product placement with fake McDonald's iced coffees — even if it's a morning show, this is a huge credibility hit and creates new conflicts of interest (via)
GameBridge, Jabber/XMPP bot for Z-Machine, MUSH, and other text games — nice list of text adventures on the Jabber bot
I-Fluid, PC game pilots a water droplet through a kitchen — with a nice be-bop soundtrack
July 22, 2008
43 Folders on iPhone security — is the time saved for convenience worth the potential hassles of identity theft?
Baby's First Internet — "It doesn't matter what you say, just publish it twelve times per day." (via)
July 21, 2008
Something Awful tries the 5-minute microwave chocolate cake recipe — don't miss the handy microwaved huevos rancheros recipe (via)
July 20, 2008
Multiplayer Minesweeper — brilliant collaborative game, but only takes one jackass to ruin everyone's fun (via)
Cliche Watch: Pushing over the Leaning Tower of Pisa — many more in Pisa Pushers on Flickr
July 18, 2008
The Quirkbook — Rands polls Twitter for everyone's odd quirks and mildly OCD mannerisms
Jane McGonigal on Werewolf at Foo Camp 2008 — ideal strategies, a sneaky all-villager variation, and the impact of the werewolf metaphor
Google interviews the creators of WarGames — great trivia about the making of the film and its impact on tech culture
July 17, 2008
Logan Aube's Hockey Night theme — Something Awful goons tweak an online contest with funny results (via)
July 16, 2008
Sean Tevis is running for Kansas State Representative, XKCD-style — help a computer geek defeat the incumbent, a hard-right, anti-privacy Creationist; he's trying to get 3,000 to donate $9 each
How to Fake Being a Wine Snob — there might be supertasters out there, but most people are just faking it
The Economist responds to Freakonomics co-author's pasty/pastry mixup — tasty response to this original post (via)
Mike Arrington interviews Evan Williams at Foo Camp — great interview; thoughtful questions and brimming with information, without the sensationalism
Rick Trooper — The Empire rolls you.
Mocha VNC Lite, free VNC client for the iPhone — link opens in iTunes; like others, I'm hoping an SSH client is next
Annalee Newitz on Dr. Horrible's Sing Along Blog — exceeds the hype; the site's been down all day, so I just bought the season in iTunes for $3.99
July 15, 2008
The Sound of Young America Live interviews Ze Frank — strange interview, but talks about the end of The Show and current projects; see also: Jay Smooth from Ill Doctrine (via)
Defender of the favicon — staggering hack puts a playable Defender clone in your browser's 16x16 favicon; Firefox and Opera only
Twitter officially acquires Summize — search.twitter.com is now live
July 14, 2008
Deep Note, the Guitar Hero bot — it got 820k points and 98% playing Through the Fire and Flames; amazingly, some humans can still beat it, for now (via)
Unofficial RSS feed of newly-added App Store applications — until Apple adds their own, I've been keeping tabs using this

Andy Baio lives here. Some rights reserved, for your pleasure.