Waxy.org
Waxy.org is the sandbox of Andy Baio, a journalist/programmer living in Portland, Oregon. I'm the CTO of Kickstarter, created Upcoming.org, and some other stuff too.

Contact Me: log@waxy.org or waxpancake on AIM

Game Neverending Relaunches

Posted Apr 1, 2008 (Updated Apr 2, 2008)

Just received word that Game Neverending is back online! This game was extremely innovative, but played by very few people during its limited beta test. One of the very first web-based MMOs, Game Neverending was eventually shut down as the Ludicorp team focused their efforts on Flickr.

Last year, Cal Henderson showed me an internal server running the original GNE code, but it wasn't accessible outside the company intranet. Over the last year, Cal and Myles have ported the old ASP codebase to PHP, and it's now live for anyone to play for the first time.

http://gne.flickr.com/

(You'll need to be signed in to Flickr for the link to work.)

Here's the April Fools-themed message that announced it publicly, a parody of Jerry Yang's internal emails. More than an April 1 prank, I've been told that it'll be around longer than today only but completely unsupported. Hooray!

Update: After much speculation, I'm happy to announce GNE is still alive on April 2. I spent all yesterday playing, got up to Level 7, built a lovely house in Fierov Heights, and had enough making points to build the final item of the game, a Game Neverending. Unfortunately, I was about $8 million short to buy the ingredients. (Stewart, Caterina, Ben, and five other Ludicorp employees must be purchased in the back room of a mash pub for $1M each.)

Everybody pooled their resources to buy the ingredients, and at about 8pm, a Game Neverending was created. We passed it around so everyone could hold it, and then handed it back to its creator so she could win the game. Screenshots here.

Update: GOD announced it's shutting down in an hour (about 11am PST). As yeoz said, "GNE is a shared temporary hallucination."

Aaand, it's gone. I managed to send it off by winning the game in the last four minutes. I captured video of building the GNE and using it to win the game. Striatic also captured the last few minutes of the game.

20 Comments (Add Yours)

Apr 1, 2008
11:18 AM  
Lloyd Budd wrote:

If it's still there tomorrow, this is wonderful news indeed. I'll sleep better knowing that the irony of Game Neverending ending has been undone -- when though it was always claimed to be a "throwaway prototype".


Apr 1, 2008
11:25 AM  
Scott wrote:

Beautiful.


Apr 1, 2008
11:25 AM  
Jon Bell wrote:

Me, a few seconds ago:
"Please be real, please be real, I know it's April 1st, but be real anyway, please, please, please... Damn."


Apr 1, 2008
11:27 AM  
Jon wrote:

Oh, I wasn't logged in. Yay!


Apr 1, 2008
12:40 PM  
AdamD wrote:

There went an hour!


Apr 1, 2008
1:35 PM  
D wrote:

Ah, good to see it again! It was so ahead of its time. Now that web-based MMOs are taking off it would be great if it stuck around.


Apr 1, 2008
1:41 PM  
denise wrote:

i was so excited until it told me i couldn't play because i needed internet explorer 5.5 or greater. the only thing i have fallen for today. i think i'm gonna cry.


Apr 1, 2008
1:53 PM  
Andy Baio wrote:

Denise, it's not a joke. GNE's working. Ignore the IE message.


Apr 1, 2008
4:24 PM  
Eliot wrote:

I always wondered what the .gne file extension on Flickr pages was for.


Apr 1, 2008
4:27 PM  
denise wrote:

it doesn't let me click through. i get that message and then it just gets stuck. though, you just made me very happy and i'll try to get in later.


Apr 2, 2008
11:02 AM  
Christian J Estrada wrote:

And now it's gone. :(


Apr 2, 2008
11:06 AM  
EleanorRigby wrote:

What a wonderful day that was. I so needed that happy diversion and a return to the wonderousness that was GNE... and I hope someday could be again.

I'd love to see your videos, especially of your GNE-making at the end.

Be well, love you all!
--ER


Apr 2, 2008
11:07 AM  
pixel a. shun wrote:

Lovely.


Apr 2, 2008
11:16 AM  
yeoz wrote:

Best April Fool's Day Ever!


Apr 2, 2008
12:41 PM  
vanderwal wrote:

That was a fantastic day and my favorite April first surprise ever. I wish it were more than a chimera and would have stuck around, but getting work done is important. This go around I finally bought a house, it was nice to have a "do over" as there were things I wish I had been able to do the first time it was around. Thanks to the Ludicorp folks for letting us relive this wonderful moment in recent history.


Apr 2, 2008
4:25 PM  
jessamyn wrote:

wow, this must be like going back to your little town that you thought was forever submerged beneath the Quabbin.... and back under the depths it goes.


Apr 2, 2008
4:41 PM  
Margaret wrote:

Now I want to cry. I still kinda hoped it would stay up... why couldn't the flickr people let us be happy? I didn't even have time to enjoy my house. :(

Boo, flickr!


Apr 2, 2008
10:24 PM  
Christian J Estrada wrote:

And I (IHeartMalta) managed to interrupt the capture of you making the GNE with my acquaintance request. My apologies.


Apr 4, 2008
9:16 AM  
D wrote:

Man, that was beautiful. I kinda wrote up a thing here, for what it's worth.


Aug 13, 2009
2:46 AM  
Tuuur wrote:

I was there when it was online before. Only now I heared about that relaunc last year, and I am sad I missed it.


 

Leave a comment





Waxy Links
Ads via The Deck
February 8, 2010
ChatRoulette, videochat with a random person — like Omegle with a webcam, randomly NSFW; YouTube has some great video captures (via)
Recursive webcast on Justin.tv — turn your radio down
Penn & Teller's Invisible Thread — 1987 short film finally digitized by a fan; cameos by James Randi, Andy Warhol, and Whodini
We love xkcd — geek all-star remake of the comic on the Discovery Channel ad
February 6, 2010
Choire Sicha interviews Paul Ford, Harper's web editor — "YOU ARE THE STUPIDEST WEBSITE IN STUPIDTOWN BECAUSE I WANT EVERYTHING FREE RIGHT NOW!"
Record Tripping — turntablist-inspired game samples Alice in Wonderland and music by Gorillaz, Beck, Death Cab for Cutie, and Spoon (via)
February 5, 2010
Patrick Stewart on Twitter, the Internet, iPhone, and games — simplicity, not brevity
Help Giant Robot — raising money for another year of publication
February 3, 2010
Shutup, disable comments on popular websites — related: Engadget disables comments and the Macheist team adds them to Daring Fireball
February 2, 2010
Where We Remain — you might also like Beulah & the Hundred Birds, also built on Flixel
Loudon Wainwright III on the Sound of Young America — very personal interview and great performances inspired by Charlie Poole
February 1, 2010
Google Chrome 4 adds support for native Greasemonkey scripts — yay!
Greg Knauss time-travels to visit his 1990 self — everything is amazing, nobody's happy
Gnilley, indie game where you kill enemies by screaming — see also: Racing Pitch
Ze Frank's Pain Pack — songs built from samples of people in emotional distress
January 31, 2010
HacKey, chart popular keys in your Last.fm favorites — 38% of my favorite songs are in C (via)
Kate Beaton illustrates the Gorey book covers — so good
January 30, 2010
Echo Nest previews new APIs — the search_tracks method sounds amazing
Bram Cohen takes on Freenode — even if the policy's dumb, this isn't the way to handle it
January 29, 2010
How to Report the News — from Charlie Brooker's News Wipe (via)
The Virtual Piano — way more fun than it should be (via)
Alaska Nanooks 2010 Hockey Intro — true to the spirit of the original, though more polished
Comedian asks New Yorkers to carry him across Manhattan — 155 people carried him 9.4 miles in below freezing temperatures (via)
January 28, 2010
Steven Frank on the iPad and a generational shift in computing — the single smartest essay I've read about the iPad yet
xkcd's Spirit — NASA's own WALL-E
Brandon Boyer asks indie game all-stars about the iPad — new music apps, cocktail-style gaming, and more complex game genres
J. D. Salinger, dead at 91 — "Who wants flowers when you're dead? Nobody."
Rafe Colburn on the iPad and the closed future of consumer computing — I'm concerned it'll shift creation to consumption; even the iPhone was better on that count
January 27, 2010
The Prisoner's Dilemma recreated in Mechanical Turk — gauging altruism and how priming changes behavior
Anil Dash on geek attention on the iPad vs. tonight's State of the Union — a little perspective

Andy Baio lives here. Some rights reserved, for your pleasure.