Waxy.org
Waxy.org is the sandbox of Andy Baio, a journalist/programmer living in Portland, Oregon. I'm the CTO of Kickstarter, created Upcoming.org, and some other stuff too.

Contact Me: log@waxy.org or waxpancake on AIM

Half-Life 2 Beta Leaked

Posted Oct 7, 2003

As if Valve Software wasn't already suffering enough from the leaked Half-Life 2 source code and today's announcement of an expected April 2004 release date, Neowin broke the news that a fully-playable beta release was leaked today. It was apparently spread via IRC channels, and will likely soon hit Usenet and the rest of the Net. There are several screenshots of in-game play available.

October 8, 2003: The leaked release is functional, but barely. You have to load maps manually from the console (e.g. 'map e3_bugbait'), and most maps don't load at all. The E3 tech demo maps appear entirely scripted, with enemies moving into predefined positions and otherwise ignoring you completely. This indicates that either the AI code is incomplete or overridden for purposes of the E3 demo. A 15-minute movie of in-game play shows that several other maps can be played, but it's not immediately obvious how they were able to load them. I expect that a guide to tweaking the alpha release will be published soon.

October 9, 2003: Here's a very brief guide to getting the game to run. (Basically, just double-click each map in the /hl2/maps directory.)

16 Comments (Add Yours)

Oct 7, 2003
9:18 AM  
Jacob wrote:

The crazy part is: some hacker who stole code from Valve compiled this. Who knows what they buried in this 'Beta'?


Oct 7, 2003
10:44 AM  
Michael wrote:

With Half-life's unending troubles and Halo's pathetic port, Doom 3 is looking better and better.


Oct 7, 2003
2:46 PM  
Suso Banderas wrote:

I really got a kick out of shot5.jpg. Oh no, how will I defeat the evil ERROR! Maybe they give you a semi-automatic debugger.


Oct 7, 2003
4:09 PM  
SPeedY_B wrote:

I agree with Michael, long live Doom3, that's just a personal opinion though.
Valve aren't exactly having the best of times at the moment, perhaps if they hadn't hyped the game and released as much info, there wouldn't be as much pressure to get it to gold. I mean look at Max Payne 2, nothing is heard for a long time then bam, news suddenly spreads that it's gone gold, probably the best way to do it :)


Oct 8, 2003
12:11 AM  
trout wrote:

i've read that there's been a backlash against valve for the quasi-DRM'ish stuff they've been working on. the basics are buying the games online and possible subscriptions to the online part of the games. like the PS2 games you buy and have to pay 10$ a month to play. the faithful halflife fans are wretching at the idea. and me too, i don't know that i'd buy a game i had to pay 10$ a month to play online. haven't so far, and probably wont until grand theft auto goes online!
anyhow the suspicion is that this hacker is someone that isn't too thrilled with the direction valve is going. there's been discussion on slashdot about it. poke around in the games section. YMMV.


Oct 10, 2003
8:38 PM  
C0DE R3D wrote:

Trout, Grand Theft Auto DID go online, and its toll free to play ;-) wether u got GTA3 or Vice City for the PC you can install "Multi Theft Auto" and frag, frag, frag your way to victory.

As for anybody making all the fuss around the code leak from Valve, Need I remind you the same was done last year with Doom 3? even though it was a VERY playable alpha that looked superbly amazing, Nobody really seemed to care that much. PLEASE NOTICE - Doom 3 was scheduled for a release much earlier than Jan '04 before the alpha was stolen, something around Sep. 30. Now, hackers published the playable HL2 Beta and suddenly everybody's pissed about the delay for the scheduled release dates. Where's ur head at?

...besides, we ALL know wer'e gonna play the beta, as I did last year with Doom 3. It's gonna be a playable teaser for the full game and demos to come and surpass our every expectation... So no baptist cermons please, HL2 Fanatix.

-Dror S.T

P.S - As for the suspicion about who this hacker is, try ATI Technologies. They're the ones who leaked Doom 3 last year to show off their top of the line "Radeon 9600/9800/9900 PRO". They're on the Valve suspect list because they're signed on the Source Code Access List, but claimed they decided not to modify the code.


Oct 10, 2003
10:21 PM  
shmegegge wrote:

Frankly, these screen shots make one thing abundantly clear... Valve was never going to make that early 2004 deadline. My thoughts on the matter? Valve leaked old alpha source themselves as an excuse to push it back even further, since they are so wildly behind schedule. Dunno about the playable beta, though.


Oct 10, 2003
10:23 PM  
shmegegge wrote:

or here's one... the guy from valve who commented online about how his computer was hacked? Is he responsible for something he knew wasn't going to be done on time? Maybe this whole thing is HIS desperate move to give himself more time and not lose his job.


Oct 11, 2003
2:19 PM  
Matt wrote:

The guy whos computer was hacked was Gabe Newell, the Owner and probably CEO of VALVe. So it wasnt purposeful on his part, atleast I hope not.


Oct 11, 2003
2:20 PM  
Matt wrote:

I forgot to add that VALVe never had intentions to charge for 10$ a month if you bought it in-stores. Or you can pay 10$ for a month by month subscription.


Oct 12, 2003
3:34 PM  
marky99_uk wrote:

i've played the beta, it runs very well. it is obvious that valve has released it, the source code has nothing to do with beta. valve was never going to make the September 30th release date, there was no hype, then all of a sudden the source code is stolen, now the beta is out. who would keep a source code worth millions on a computer, which could be hacked so easily.


Oct 12, 2003
6:58 PM  
blah wrote:

beta is awesome. full game will be awesome-er


Oct 13, 2003
1:10 AM  
MadreLoco wrote:

Well, first of all let me say that valve was heading towards the perfect game release here.They have worked hard for some years and never really hyped the game like ID did with doom3. The hype first came up when the spectacular E3 movies were shown. But the game was supposed to be released only moths after E3, so i think, that it was the best the could do. Of course you have to advertise a product like HL2. And valve kept this Advertisement sober. But now with all the beta shit out, they missed the, what i think would have been the perfect release.
The only positive result out of the valve desaster may be, that anybody can see right now, what a great job valve did on the coming game...
I already ordered it, and i will play it with pleasure. And donīt you try comparing MaxPayne 2 with HL2....just wonīt work out.
bye


Oct 13, 2003
4:48 PM  
alex wrote:

where can i get it?


Oct 14, 2003
3:34 AM  
marky99_uk wrote:

Just been on another website about half-life 2 beta and source code. According to that website the hacker has released a statement on a IRC where he threatens valve to admit game was not finished in time for release of 30th September or he will release the full source code and a pre-gold version of half life 2. What is valve up too? Who is telling the truth, the pre-gold half-life could be very interesting.


Oct 17, 2003
11:24 AM  
WTF wrote:

Is the pre-gold version of hl2 really leaked???
If yes... then it sucks cuz we wont have hl2 full


 
Waxy Links
Ads via The Deck
November 7, 2009
NYT visualizes the unemployment rate for different demographics — 48.5% of young black men without a high school degree; 3.6% of college-educated white women over 25
November 6, 2009
Another World level ported to Javascript — in other emulation news, a NES and Gameboy emulator in JS and SNES9x ported to Flash (via)
Blocktronics' ANSI art tribute to RaDMaN — powered by Viewtronics, Peter Nitsch's gorgeous new Flash 10 ANSI viewer (via)
Aaron Straup-Cope leaves Flickr, joins Stamen Design — one of my favorite geeks joins one of my favorite companies
Unreal Engine 3 development kit now free for non-commercial use — huge announcement, along with the recent free release of Unity Indie
The Big Picture's series on Martian landscapes — Kai's Power Tools in real-life (via)
November 5, 2009
Preview of McSweeney's Panorama, their one-shot newspaper — as expected, looks incredibly great (via)
The Grant-Pattishall Award — congrats, Kellan! (via)
Birdhouse for Your Soul — Greg Knauss finds one small piece of the historical web
Google open-sources Closure Tools — JS compiler, along with Google's huge widget library (via)
Video montage of actors speaking the movie's title — great comments with some missed opportunities; "You talkin' to me? You talkin' to The Taxi Driver?"
The Morning News' Cloud of Atlases — impossible to guess, but look at all the pretty colors
American Airlines fires UX designer for explaining why their UX isn't great — a lapse of judgment from both American Airlines and an employee who cared too much
November 4, 2009
Overheating, photo series of gadgets thrown through walls — from issue 6 of Amusement, the incredible French gaming culture magazine (via)
Ricardo Autobahn's The Golden Age of Video — insane pop culture video mashup
November 3, 2009
The Last Days of Gourmet — sad photo series, reminds me of the dot-com carnage photos
Put This On — first episode of Jesse Thorn and Adam Lisagor's Kickstarter-funded video series on clothing
Jono Bacon's The Art of Community released for free download under CC license — looks fantastic and worth buying (via)
Eric Testroete's papercraft portrait Halloween costume — incredibly creepy, like videogames leaking into the real world (via)
November 2, 2009
Mark Pilgrim's history of the IMG element — told through annotated conversations from 1993 (via)
Every vandalism edit to Nickelback's Wikipedia page — I wonder which edits managed to stay in the longest without detection
November 1, 2009
Mike Pusateri's Halloween costume data collection — for the fifth year, he's collected every costume name; this year, "nothing" spiked to #2
XKCD's movie narrative charts — here's a more serious attempt at Primer's timeline
October 30, 2009
GameCity Squared's 15-Pixel Megamix — extremely minimalist interpretations of 12 different games
October 29, 2009
Lauren McCarthy's Happiness Hat — it measures your smile and stabs you if you're not smiling sufficiently (via)
October 28, 2009
Auto Tune de Nieuws — needs an angry Dutch gorilla
Facebook prank memorializes living person — the Facebook team should allow an email veto, or at least require better documentation (via)
2D Boy's pay-what-you-like World of Goo results wrapup — don't miss the breakdown by OS and country (via)
FreeForm's short film on the Open Internet — impressive set of interviewees, directed by Jesse Dylan of Yes We Can fame
Using Flickr as a paintbrush — coloring overhead maps based on the dominant colors of photos taken on the ground (via)

Andy Baio lives here. Some rights reserved, for your pleasure.