January 17, 2018
Joe Veix traces the history of badday.mpg, one of the first viral videos — good example at how videos spread by email in 1997
Making the Music of the Mazg — Robin Sloan used a neural network and Croatian klapa singing to generate new music for his Sourdough audiobook
Moira Donegan on why she started the Shitty Media Men list — essential reading
Alexis Madrigal on the rise of Instagram middlemen retailers — sold on Shopify, fulfilled by UpWork workers, dropshipped from China without ever seeing a product
Ars Technica on the expiration of the 1998 “Mickey Mouse” copyright extension — for the first time in 40 years, works will start entering the public domain again annually on January 1
A letter about Google AMP — Google’s preferential treatment of Google-hosted AMP pages is monopolistic and anti-web
Nearly ten years ago, I was talking to Caterina Fake about an idea I had: a way for independent artists and creators to fund their work directly from their fans with an ongoing subscription model.
She told me about someone she’d recently met who was working on an idea with similar goals, and made an introduction to Perry Chen, the creator and founding CEO of Kickstarter.
Here’s what Caterina wrote, in the intro email from June 2008 that changed my life:
“I was just chatting with Andy Baio, and he said he was messing around, learning Python and stuff, since leaving Yahoo (after his company, Upcoming.org, was acquired by Yahoo), and I said, are you thinking of any startups, and he said he was working on a way that musicians, artists, comic book artists, etc. could get funded through their fanbase using a subscription model — and yo. I thought of you.”
I was in love with the subscription model as a way of building a stable income for indies, who largely spend their creative lives in a state of constant financial instability.
But Perry’s vision for an all-or-nothing funding platform was so well-developed, with such a profound potential to reshape how creative projects are made, that I happily set aside my nascent ideas and hopped on board the Kickstarter rocket.
I was lucky to help build Kickstarter in its formative early days as its first CTO, and an advisor since before launch, and it completely reshaped the course of my personal and professional life. I’ve made countless friends through Kickstarter and the projects I’ve funded there.
Last November, Kickstarter announced Drip, a new tool for creators to fund their work through recurring payments.
Currently invite-only, Drip will soon be opening the doors to the public — some of my favorite creators are already on board: Mike Rugnetta, Spike Trotman, Reggie Watts, Feminist Frequency, and many more.
Kickstarter refuses to act like any other startup. They take a very long view of the future, explicitly saying they plan to stay independent forever, vowing never to sell or IPO. Kickstarter raised a relatively small amount of funding in their first year, and then never went back to the VC well, unlike so many others. In 2015, Kickstarter became a Public Benefit Corporation, with the mandate to pursue public good and positive social change in their charter, rather than solely maximizing shareholder value.
With the subscription model, the tradeoff with financial stability is vendor lock-in. You’re stuck with whatever platform you started with, and the decision to switch platforms inevitably means losing a huge chunk of your subscription base.
So if the platform you launched on decides to sell, IPO, or start pivoting in various horrible ways to maximize shareholder value, you’re out of luck.
Instead, Drip is focused on creator independence, working towards true portability — the ability to securely transfer your content, subscriber, and payment information to other subscription platforms if you decide to leave.
And it’s integrated with Kickstarter, allowing the 13.7 million people who’ve backed a Kickstarter project to use their existing account and stored payment information to easily support Drip creators.
But the most exciting and interesting uses of Drip are yet to come, and I want to be there to help shape what it becomes.
Today, I’m happy to announce that I’m back at Kickstarter for a limited time under their jauntily-named Fellows program.
Here’s how Perry describes it in the announcement on the Kickstarter blog:
The Kickstarter Fellows idea is still taking shape, but it’s kinda like a visiting scholars program at a university — we identify really talented people whose work we admire and invite them in to collaborate with our team for a focused period of time.
Like with Kickstarter, I couldn’t pass up the opportunity to help get Drip off the ground in its formative early days. And purely for selfish reasons, I’m thrilled about Drip because I want to help all the creators I love make more weird, wonderful things, while funding my own niche ongoing projects.
You can sign up to be notified when Drip opens wide on the homepage. Or drop me a line if we know each other and you think you’d be a good fit, and I’ll see what I can do.
Oh, did I mention Kickstarter’s hiring for engineering, design, and product positions? They are. You should seriously consider applying.
One player’s 21,000 hole quest to finish Desert Golfing — after players persisted past impossible holes and endless flat levels, the game designer added a perfect ending
Ars Technica on the Meltdown and Spectre security vulnerabilities — affects nearly every modern CPU; more detail from Google’s Project Zero team (via)
2018 IGF finalists announced — as always, a snapshot of the best and brightest in indie gaming
Mapzen to end services at end of January — sad to hear, they’ve been a pioneer in open-source geo; their migration guide is a good list of resources
The year we wanted the internet to be smaller — much of my social time online is now in private Slack communities
Cheating at HQ Trivia with OCR and Google searches — clever approach; a friend tried to reverse-engineer the API, but it’s well secured
Predictive Writer — Botnik’s predictive keyboard suggests words based on any corpus you feed it
Analysis of Google Maps’ incredible lead in mapping data — new entry in Justin O’Beirne’s ongoing series
Polygon’s 50 best videogames of 2017 — solid list with many of my favorites of the year, including Gorogoa, Universal Paperclips, and Getting Over It
Generation Screwed — impressively-designed article on the uncertain financial future for anyone under 35
Cards Against Humanity’s Pulse of the Nation — 56% of millennials think it’s okay to pee in the shower, and other fun poll results
Ted Chiang on superintelligent AI and runaway capitalism — “We need for the machines to wake up, not in the sense of computers becoming self-aware, but in the sense of corporations recognizing the consequences of their behavior.”
The Other Tech Bubble — Silicon Valley founders still think they’re the good guys
Gorogoa — five years in the making, Jason Roberts’ gorgeous illustrated game is out for iOS/Windows/Switch
Rotten Apples — database of films/TV shows tied to people accused of sexual misconduct
10×17 — 26 illustrators draw new covers and count down their favorite albums of the year
The Outline on HQ, a real-time video trivia app — I’ve played for the last month (won once!), and it’s firmly in Black Mirror territory
Kickstarter announces Drip, subscription funding for artists — The Verge got the scoop with interviews from past and present staff
Firefox Quantum is out — double the speed of previous versions, 30% less memory than Chrome
Cards Against Humanity Saves America — I’ve bought every Holiday Bullshit, and never regretted it
How Generative Music Works — interactive presentation on the landscape of generative music
The Atlantic on fake friend services in Japan — actors hired to play the public role of friends, family, or romantic partners
The Digital Antiquarian’s series on the history of pre-WWW networks — Jimmy Maher turns his eye from history of computer games to the proto-internet