April 16, 2013
playfun and learnfun, automating NES gameplay
— feed in keystrokes with memory states and let it see the future; source and paper here #
Teehan+Lax's Google Street View Hyperlapse
— WebGL tool turns Street View into animations like these #
Jason Rohrer's A Game for Someone
— a titanium board game buried somewhere in the Arizona desert, intended to last for 2,000 years #
Oliver Kreylos's first impressions of the Oculus Rift
— his video from last week showed how future UI could work #
Weird Twitter: The Oral History
— "Meet the unwitting pioneers behind the internet's dumbest revolution." #
Movie studios order Google to remove their DMCA requests
— corporate idiocy or bots gone awry? (via) #
Lawrence Lessig at TED
— continuing his push towards removing the corrupting influence of money in government #
18 Cadence
— brilliant interactive fiction explores one house across a century; cut up stories to share #
An Acquisition Is Always A Failure
— Jacob Lodwick reflects on the Vimeo/CollegeHumor acquisition (via) #
David O'Reilly's stunning Adventure Time glitch episode
— he tweeted links to download the HD episode all day yesterday #
Rdio introduces Vdio
— where are the streaming services that allow individual artists to share their work? #
Fictive Kin on the shuttering of Punchfork
— after Pinterest acquired them, the founder demanded others not scrape the user data #
Google's Treasure Maps mode for April 1
— I love the Street View filter mixing analog and digital photo artifacts #
Moshpit simulation in JS
— don't forget to hit the play button in the bottom right for audio (via) #
Why I Left Google
— hate to say, the loss of Google Reader has made me deeply skeptical of the company I once adored #
Apple removes sweatshop game from App Store
— the latest in a line of serious games pulled over controversial themes #
World Wide Maze
— amazing Chrome experiment turns any website into a 3D maze controlled with your phone #