April 9, 2010
Giant Bomb adds elaborate quests system
— nicely done, though it's having some unintended side effects; I made a screencast of a simple subquest #
Katsu's virtual tagging of Picasso's Girl Before A Mirror at MoMA
— related: F.A.T.'s iPhone app for virtual graffiti overlays #
Gizmodo's iPad review as a personal journal
— the best I've read so far, with a great video by Joel Johnson closing it out #
2D Boy's Ron Carmel makes a "Suck Goo" level for WarioWare D.I.Y.
— the creation tools are powerful, but sharing is limited; friend codes and only two slots #
Hunch's Twitter predictor game
— forgot to link this when it came out, it uses your Twitter network to guess your preferences #
The GET LAMP interactive fiction panel at PAX East
— incredible lineup of text adventure history and modern IF #
Math teacher's April Fools day shadow prank
— more live/recorded video interaction in his Halloween lecture (via) #
Wikileaks releases classified US military video
— American air strike killed 12, including two Reuters reporters, leading to a military coverup #
"Hello, My Future Girlfriend" AMA on Reddit
— all grown up, insight into what it feels like to become an unwilling meme #
Heather Champ leaves Flickr
— end of an era, she's starting a community consulting company with Derek #
John Gruber on open vs. closed tech culture and the iPad
— a response to some of Cory's concerns; Joel Johnson takes on the rest #
How a Fish Almost Destroyed My Childhood
— from Hyperbole and a Half, one of my favorite new bloggers #
Quake 2 ported to HTML5
— compiled to JS with Google Webtoolkit, uses WebGL, Canvas, HTML 5 audio, local storage, and WebSockets #
Thinkgeek's iCade prank arcade for the iPad
— particularly cruel, because it's an awesome idea that needs to exist #
Snopes debunks the Scarface school play
— the YouTube user's profile and favorites were a nice touch #
I Can Hold My Breath Forever
— from the Daniel Benmergui school of poetic art games with long names #
Tim O'Reilly on the state of the Internet operating system
— like his first Web 2.0 essay, a loose collection of thoughts defining a movement #
Colorbind for the iPhone
— my new iPhone game obsession; amazingly, the whole game is playable with red-green colorblindness #
First images of Scott Pilgrim game, with music by Anamanaguchi and pixel art by Paul Robertson
— insanely awesome; don't miss the teaser trailer #
Steve Jobs and Eric Schmidt get coffee
— Gizmodo asked a body language expert to analyze their poses #
SimpleGeo's visualization of SXSW checkin activity
— related: Check.in, location-aware web app in private beta to check into multiple services at once (via) #
Auto Smiley
— computer vision watches you smile, then pastes a smiley into the topmost application (via) #
Future Sounds shuts down WOXY one year after Lala sale
— it's easy to blame management, but the root cause is obscene streaming royalties #
Less Talk, More Rock
— it's worth reading, though I'm mostly linking this for the gorgeous Superbrothers art #
Paris Smaragdis' demo video of user-assisted audio selection
— mind-blowing demo; sing along with vocals or instruments to magically isolate them from the background music #
Nintendo's mini-feature on Cave Story's elusive creator Pixel
— his first public appearance; the game came out on WiiWare yesterday, go buy it! #
How a gaming community flamewar spawned a real game
— titled "Dudebro, My Shit is Fucked Up So I Got to Shoot/Slice You II: It's Straight-Up Dawg Time" #
Come On Paint Me White Again
— a conversation between UK street artist mobstr and the Newcastle City Council #
Google stops censoring Chinese search results
— they're now redirecting google.cn to the uncensored google.hk #
MC Frontalot released Zero Day for digital download
— it has quite possibly the most insane secret track ever committed to disc, spoilers ahoy #
Ben Folds' live piano improv on Chat Roulette
— a tribute to his doppelganger during last night's concert in Charlotte, NC #