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March 13, 2008
— including some academic projects I hadn’t seen via Magnetbox #
— long list of forgotten or abandoned Google experiments; also, Philipp’s roundup of their intranet #
— a fun read, but surprisingly great for finding new music #
— best interview ever, shows the creativity behind his games better than any Q&A would via Rock Paper Shotgun #
March 12, 2008
— experimental music composed entirely of fragments from video games via the-inbetween.com #
— real-time visualization of connections and activity from your log files via Delicious #
— backed by the Olympics Committee and sponsored by McDonald’s, this is a biggie #
— with many screen captures; see also: Data plays poker with Einstein, Newton, and the real Stephen Hawking via GameSetWatch #
— beyond accessibility issues, this genre’s ideal for playing while driving or running #
— focuses on the case study of the implosion of Geosign via Nelson Minar #
— don’t miss the rest of his blog, too via Kottke #
— full music creation package based on the Korg MS-10 #
March 9, 2008
— we should resist forming huge, boring planets #
March 8, 2008
— doing a convincing job of it, too #
— as always, some great picks; Restraint is interesting via Delicious #
March 7, 2008
— the SEO scumbag’s app sent every user’s credentials to his own hardcoded Gmail account #
March 6, 2008
— SDK out now, iPhone 2.0 software due in June; I wonder how application approval will work #
— the blog of the game’s developer via Indie Games+ #
— inexplicable recreations of a scene from Full House via qotile.net #
— watch as Wal-Mart spreads like a virus infecting the eastern half of the US #
— incredible essay, with clips of how it’s been rediscovered and used by TV, film, and other artists #
March 5, 2008
— don’t miss the second clip of Jonathan Blow’s lovely time-bending platformer #
— thwart rickrolls using this blacklist for Adblock Plus via internetfamo.us #
— I played with it today and it’s very cool; developers only for now, but someone missed that part #
— in the year since the entry was posted, the comments became a global marketplace for human captcha solvers via Justin Mason #
March 4, 2008
— this model for indie creators is a natural use of the Internet, but still rare #
— from a massive collection of historical computer photos; don’t miss Tomorrow’s World and Alien via Things Magazine #
— tried an early version at Foo, had a blast via tweetscan.com #
— a good game can change the world #
— decisions aren’t made by a giant golem named Microsoft, but by the interactions of thousands of individuals #
— he responds to an independent bookseller arguing that it cuts them out of the process via comics212.net #
— David Friedman asked seven of the most popular artists about their other work #
March 3, 2008
— in streaming HD through Vimeo #
— full-size Quicktimes, username/password: justice/dvno #
March 2, 2008
— that game-like AC-130 gunship video from Afghanistan was turned into a Call of Duty level #
March 1, 2008
— the best of the demoscene #
February 29, 2008
— extremely strange Flash game; level 3 plays over a landscape of scrolling spam emails via Jay Is Games #
— from the creator of Passage, the pixel game that made people cry via braid-game.com #
— they changed the username, but it’s still in plaintext in the source! #
— elegantly designed, with the simplest signup process I’ve ever seen #
February 28, 2008
— no video online that I can find, but the audio sounds like the sketch fell flat via MetaFilter #
— 41.666 days later… via Daring Fireball #
— common for open-source projects, but I’ve never seen this done for a web startup #
— I’d seen the Wired one, but not the rest via the-inbetween.com #
— the entire episode is viewable via Hulu on various sites via timemachinego.com #