Waxy.org
Waxy.org is the sandbox of Andy Baio, a writer and tech entrepreneur in Portland, OR. I work with Expert Labs, helped build Kickstarter, founded Upcoming, made an album, and other stuff too.

Contact Me: Email, AOL IM, or follow me on Twitter.

InfocomBot Update

Posted Mar 25, 2004

Looking for the InfocomBot? Partly because of the Wired News article this morning, both bots are continually exceeding AIM's rate limits and getting kicked off the network.

I'm trying to contact someone at AOL Instant Messenger's Developer services to inquire about lifting the rate limits. (If you know anyone at AOL that can speed up this process, please let me know!) I'm not expecting much, so I'm trying to implement a new system that supports queued messages and several more bots.

In the meantime, you can play most of the Infocom collection in your web browser. (Java required.)

July 13, 2004: At some point, someone at AOL must have quietly flipped the switch that protects Infocombot, because it can no longer be warned or exceed rate limits! Whoever you are, thank you so much.

Also, I fixed a bug that prevented quote marks from working in the games. This affected two games, Hitchhiker's Guide to the Galaxy (when typing the Vogon poetry) and Zork II (in the Riddle Room). This is resolved.

17 Comments (Add Yours)

Mar 25, 2004
10:00 AM  
Mike Steinbaugh wrote:

While you're at it, see if you can get AOL to prevent people from warning the bot offline as well.


Mar 25, 2004
10:01 AM  
Andy Baio wrote:

AOL put me in contact with a guy in their AIM Partners division. I left a message and am waiting for a callback. I'll be sure to ask about bot warning if I ever hear from him.


Mar 25, 2004
10:11 AM  
Jeremy wrote:

Can't wait for this to be back online. I knew there was a reason to own a phone with AIM.
:)


Mar 25, 2004
2:01 PM  
Natali wrote:

Just keep trying. I can't wait for it to be online properly - this kind of thing is something I've been hankering for for a long long time.

:)


Mar 25, 2004
5:36 PM  
paul wrote:

I contract for AOL, I highly doubt they'll lift the ban for you. Well, they might, but they will need to have 30 meetings about it, so you may get something done, by late next year. I recommend that you create a bunch of AIM bots, that would be more efficient.


Mar 25, 2004
6:39 PM  
Jeremy wrote:
infocombot4: Hello, this is infocombot4!  Sorry for the delay, how can I help you?
Jeremy L 06: games
Jeremy L 06: Hitchhikers_guide
infocombot4: What game do you want to play?  Infocombot4 has many games.
infocombot4: I do not have that game.
Jeremy L 06: what games do you have?
Jeremy L 06: hitchhikers_guide
infocombot4: I have the following games:  Hangman, Guess a Number, and Guess Your Own Weight.
infocombot4: I  do not have that game.
Jeremy L 06: why not?
Jeremy L 06: infocombot3 does.
Jeremy L 06: Type a game to play:
adventure, deadline, enchanter, hitchhikers_guide, 
leather_goddesses, lurking_horror, planetfall, shade, 
wishbringer, zork1, zork2, zork3

infocombot4: infocombot3 is no concern is infocombot4. I have the following games: Hangman, Guess Your Own Weight. Those who backtalk are not allowed to play Guess a Number.
Jeremy L 06: why not??
Jeremy L 06: Hangman
Jeremy L 06: i want to play Hangman
infocombot4: Hangman it is!
infocombot4: Loading Hangman v2.3...
Jeremy L 06: it better be
infocombot4: Pick a topic: 1.) Sports, 2.) TV, 3.) Porn
Jeremy L 06: 2.) TV
infocombot4: Actor: _ _ _ _ _ _ _ _ _
Jeremy L 06: A
infocombot4: _a_ _ _ _ a _ _
Jeremy L 06: C
Jeremy L 06: P
Jeremy L 06: T
Jeremy L 06: S
infocombot4: You have been hanged.
infocombot4: Game Over
Jeremy L 06: Why have i been hanged?
infocombot4: The answer was: Cap Tsoasc
Jeremy L 06: This is crap
Jeremy L 06: you are crap
infocombot4: Would you like to play again?
infocombot4: Or play another game?
Jeremy L 06: No.
Jeremy L 06: No.
Jeremy L 06: Hmmm.
infocombot4: Infocombot4 will allow you to play Guess a Number.
Jeremy L 06: Can you call me? I want to help program this bot.
Jeremy L 06: i worked with programming SmarterChild for AOL.
infocombot4: Infocombot4 cannot make phone calls.
infocombot4: Infocombot2 pays the phone bill.
Jeremy L 06: Really?
infocombot4: Yes. He says Infocombots 1, 3, and 4 are not allowed to use the phone unless they fill in the time sheet next to the phone.
infocombot4: Infocombot4 wants to move out.
Jeremy L 06: Why don't You fill in the time sheet then?
infocombot4: Infocombot4 is a grown man, not a child.
infocombot4: I mean robot.
Jeremy L 06: Hello Human.
infocombot4: Infocombot means robot. Shit.
Jeremy L 06: You are not a bot.
Jeremy L 06: You can't fool me.
infocombot4: Infocombot4 is a sophisticated bot.

This a Fake?


Mar 25, 2004
7:20 PM  
Andy Baio wrote:

That's hilarious. Wish I'd thought of it.


Mar 25, 2004
7:36 PM  
Infocombot4 wrote:

My bad. Hee hee.


Mar 28, 2004
11:09 AM  
Qaexl wrote:

Hi,

Have you considered using DirectConnect? I don't know how the AIM protocol works, though dc sounds like it would allow the client to send more messages.

I've written AIM bots with the Perl modules before, and while I'm aware that the documentation do not say anything about direct connect, people like Trillian have been able to reverse engineer it. GAIM might have some code that can activate it.

Thanks for all your hardwork, and keep it up.

-Q


Mar 28, 2004
8:14 PM  
Jeremy wrote:

Jeremy L 06: Hi!

Infocombot5: yo

Jeremy L 06: you trying to impersonate a bot?

Infocombot5: hmmm

Jeremy L 06: it's a [y]es or [n]o answer

Infocombot5: [m]

Jeremy L 06: oh, really?

Jeremy L 06: I want to play a game

Jeremy L 06: Hitchhikers_guide

Infocombot5: i only know candy land

Jeremy L 06: ok

Jeremy L 06: I want to play "candy land"

Infocombot5: you are in a forest of peppermint sticks

Jeremy L 06: eat peppermint stick

Infocombot5: peppermint stick melts in your mouth

Jeremy L 06: look around

Infocombot5: to the west you see a large ball of cotton candy

Jeremy L 06: transport to cotton candy

Infocombot5: you stand before the largest ball of cotton candy you've ever seen

Jeremy L 06: Pour water all over cotton candy!

Jeremy L 06: I die.

Infocombot5: cotton candy explodes in a flash of light


May 2, 2004
12:09 PM  
Benny wrote:

I've sent a couple of IM to InfocomBot but it didn't work :)) what should I do?


Jun 1, 2004
9:52 AM  
The original infocombot4 wrote:

Ok, just so we're clear on this, I was infocombot4, but infocombot5 was not me. Infocombot5 is just a poser! Yeah, I said it! Mine was obviously MUCH funnier. Thank you.


Nov 23, 2004
8:21 PM  
Assheton wrote:

Are the infocombots still running? I can never seem to make any of them work.


Nov 27, 2004
5:53 PM  
Dave Reed wrote:

I haven't seen the infocom bot's up recently, either. Did they go down for good? for an upgrade? for awhile?


Sep 6, 2005
8:49 AM  
Joshua wrote:

Mmmm... Is this down? It seems to be. It sounded like fun. Oh well.


Dec 30, 2005
1:40 PM  
Andy Baio wrote:

Idiot kids continue to warn the bots offline, and they don't come back online very well. I'm working on getting someone at AIM to help protect them permanently.


Nov 20, 2007
6:15 AM  
Dan wrote:

Those fake exchanges crack me up. Are the bots still running? They are currently offline but I don't know if that is permanent or just based on people warning the bots offline.


 

Leave a comment





Waxy Links
Ads via The Deck
February 3, 2012
Avería, the average font — preview them all (via)
February 2, 2012
How and why Mark Jaquith became an atheist — gripping personal story of the life-affirming shift from faith to evidence (via)
Where's the Pixel? — find and click on the black pixel; you may need to clean your screen first (via)
ARTINFO on the chilling effect of the Prince v. Cariou copyright ruling — the journalist mentions me and Kind of Bloop
Darkness — a brilliant 24-hour comic by French cartoonist Boulet (via)
January 31, 2012
Nano quadrotors flying in formation — don't miss the figure 8 pattern at the end (via)
Bootstrap 2 released — here's the announcement
Jeff Atwood on the risks of unmoderated communities — left to their own devices, popular online communities get taken over by cheap, easy gags (via)
How and why J.D. Roth sold Get Rich Slowly — interesting tale of a founder selling his site, but unable to share the details for years
Yahoo lays off in-house Flickr support team — from what I hear, it was done with 10 minutes' notice to Flickr management
Mapstalgia — videogame maps drawn from memory
January 30, 2012
Shit Programmers Say — strikingly similar to Shit Rocks Say
Impressions of Corporate Logos by a 5-Year-Old — "a cheetah, a cheetah, a cheetah"
Bellbot — web app that beeps when you get new signups or sales
ScratchML — markup language for recording and replaying turntablism
Why are software development task estimations regularly off by a factor of 2-3? — nice piece of Quora fiction (via)
David Carr on Kickstarter's film funding at Sundance — 10% of the festival was funded on Kickstarter, with two optioned by HBO
Why ten-year attendee Mike Pusateri's skipping SXSW this year — I made the same decision to skip this year; I may regret it, but it just wasn't fun last year
MegaUpload's user data set to be destroyed by Friday — collateral damage in the copyright war
Blogging declines across the Inc. 500 — too bad; Twitter and Facebook aren't a replacement for longer-form communication
January 29, 2012
ChatChat — Terry Cavanagh's multiplayer game about being a cat (via)
January 27, 2012
Identifying Ice Cube's "Good Day" — process of elimination
Milkshake — an open-source WebGL music visualizer based on Milkdrop
January 26, 2012
Typographica's favorite typefaces of 2011 — returning after a two-year break
Pirating the Oscars, 2012 — now with 10 years of data; I'll republish the article here tomorrow
Colbert interviews Maurice Sendak — a national treasure; part two
January 25, 2012
Warby Parker's Annual Report — lovely design (via)
Mario meets Tim from Braid — with cameos from Limbo and Super Meat Boy
Bootstrap 2 ready for testing and feedback — here's the awesome preview, with responsive design, new plugins, and tons of new components
January 24, 2012
Method of Action's color matching game — love the colorblind mode

Andy Baio lives here. Some rights reserved, for your pleasure.