Six Apart to launch Vox on June 1
— the social blogging platform formerly known as Comet via Delicious #Second Life adding embedded web browser
— invoking a browser window will be first; later, mapping onto a surface #The Pirate Bay taken offline by Swedish police
— the MPAA put out their own press release; also, a short interview with the Pirate Party leader #Google announces Adsense API
— they’re heavily moderating the sites allowed to use it, for good reason #New Google Adsense API to allow ad revenue sharing
— potentially huge news; I want to see Ning implement this #MMO Charts updated to current data
— World of Warcraft is destroying the competition, but the growth curves for some others are amazing #Slashdot CSS redesign contest winner
— here’s a writeup from the creator, with a Greasemonkey script using the new stylesheet via Delicious #Video: Steely Dan on the making of "Peg"
— a complete breakdown of the underlying track with the studio master and original players via Delicious #Tim O'Reilly's thoughtful response to the Web 2.0 trademark debacle
— sometimes the blog world likes nothing more than a good old-fashioned pile-on via thomashawk.com #Flickr widgets in Second Life
— next, there needs to be a way to upload Second Life screenshots to Flickr while in-game via Tom Coates #Wired on Tringo, the most popular mini-game in Second Life
— the game has a life of its own, with a retail GBA release via MetaFilter #Google Gapminder
— Flash infoviz of World Development Indicators from The World Bank via Philipp Lenssen #Katamari creator not impressed by Nintendo Wii
— also, some very vague comments on his new project via Digg #Cory Doctorow on O'Reilly's "Web 2.0" trademark
— by encouraging ubiquity of the “Web 2.0” meme, O’Reilly diluted the proprietary meaning of the mark #Video: Gnarls Barkley on Conan O'Brien
— electric performance; could they have been honoring Towel Day a day early? #Indiana Jones and the Fountain of Youth
— fan-made Scumm game in the style of the old Lucasarts games; start the countdown to C&D via MetaFilter #the broken laptop i sold on ebay
— disgruntled buyer gets elaborate revenge by posting photos from seller’s laptop hard drive via Delicious #Nine-minute Waxy widget
— Mat uses Dashcode to built a complete Dashboard widget pulling my remote feed in nine minutes #E3 Underdogs 2006
For the past couple of years, I’ve tried to highlight the best underdog games at E3, but this year was particularly hard. Partly because I spent most of the day waiting in line to see the Nintendo Wii, but also partly because the entire gaming industry is getting so weird. In catering to the casual gamer and trying to differentiate from the competition, every platform and publisher is spending serious money turning former underdogs into big-name titles.
I saw this trend everywhere at E3, but nowhere more prominent than Nintendo, which threw all the rules out the window with the Wii. The new controller forced every developer to invent new forms of interaction without relying on existing standards, so practically everything in Nintendo’s booth felt new and weird. Even the well-worn Tony Hawk series feels new and interesting when you’re waving your hands all over the place, though it doesn’t seem nearly as well-suited for epics like Zelda.
Beyond Nintendo, I was surprised to see games like Loco Roco and Viva Piñata with huge marketing efforts by Sony and Microsoft. (What hath Katamari wrought?) At this point, it’s hard to say that many of this year’s picks are true underdogs, but they’re all odd. If you want real underdogs, the indie gaming scene is thriving and almost completely unrepresented on the exhibit floor. Anyway, here are picks for the E3 Underdogs of 2006.
