Quantum Link Reloaded
— unbelievable; a Commodore online service from the ’80s, reverse engineered and put online for use with C64 emulators! via coudal.com #Video: House of Dominoes
— random household objects and media stacked into one long line of dominoes #Jeff Veen's history of the Hotwired homepage
— maybe he’s getting nostalgic because Wired magazine and Wired News are in love again #Zidane World Cup Headbutt Animation Festival
— Anil collects every Zidane remixed animated GIF into a single video; funny! #Daniel Raeburn's harrowing story of the stillbirth of his first daughter, Irene
— after reading that, don’t miss the happier ending; thanks for making me cry at work, Jason via Kottke #Hitwise claims Myspace now #1 most popular website
— though Stewart’s case study for Flickr shows that Hitwise has some accuracy issues #Bradlands SXSW 2000 recollections
— stumbled on this from the comments on Matt Haughey’s classic photo #Video: Weird Al interviews Eminem
— I missed this ballsy cut-up interview from 2003, y’know what I’m saying? #Cody's Books in Berkeley closes today after 50 years
— so sad, but almost inevitable; will Amoeba and Rasputin’s be around by the end of this decade? #Zidane simulator
— 8 of the top 20 YouTube videos right now are versions of the Zidane headbutt via @crystaltips #Insider's response to "Who Killed the Electric Car"
— I love a conspiracy theory as much as anyone, but the film’s premise smells iffy via Delicious #Jason Scott's awesome deathbed dream
— hmm, I should get some of those kidney stones just to have dreams like this #Real-life version of George Seurat's "Sunday Afternoon" painting
— it feels natural; even the dog cooperated via Kottke #Profanity Adventures
— profanity recognition in Spectrum 48k adventure games; worth it just for vintage screen grabs via racketboy.com #Red Paper Clip guy gets his house
— does this mean the mayor of Kipling, Saskatchewan appear in a movie with Corbin Bernsen? via Digg #Kevin Tiell's pinball-eye-view photography
— he’ll be speaking at the California Extreme pinball and arcade game show in San Jose tomorrow #California Extreme 2006
California Extreme, the awkwardly-named yearly arcade/pinball show, comes to San Jose’s Parkside Hall again this weekend. I’ve been going for nearly a decade, and let me say (again) that this is the best thing ever. The world’s biggest 1980s-era arcade, filled with old favorites and many you’ve never heard of, all set on free play. (If the Flickr photos don’t get you drooling, then move along.)
Plus, the speakers they’ve lined up this year are great. Eugene Jarvis (creator of Defender, NARC, and Cruis’n USA) will be talking about the making of Robotron, Kevin Tiell will be showing his pinball’s-eye-view photography, and director Greg Maletic will be screening parts of his Future of Pinball documentary.
If you’re going, feel free to join the Upcoming event or leave a comment to let me know. I’ll be there all day tomorrow, so if you see me, say hi.
Update: The show gets better every year. My highlights, before I forget them:
- Panic Park. One of the funnest arcade games I’ve ever played. The goal of this Japanese two-player import is to shove your opponent around in a number of great minigames. The controls are like two big cushioned levers, which you throw your entire weight against to move your character around onscreen. Tilt your head sideways and watch this video to get the idea.
- Multi-Pac. This 24-in-1 Pac-Man hack created by Clay Cowgill is no longer available because of legal issues. With its crazy boot menu and hacked graphics, you feel naughty playing it. The one I tried appeared to be a different romset, as it had one Pac-Man variation called “Pacman Berzerk,” which used characters and animations from Berzerk Retro arcade mashup!
- Metal Slug X. I completed this remixed and upgraded version of Metal Slug 2, which took around 30 minutes. Exaggerated cartoon violence with a sense of humor and a ridiculous amount of on-screen action, it was very clearly a huge influence on Paul Robertson for Pirate Baby’s Cabana Battle Street Fight 2006.
- Bumper. Released in 1936, Bally’s “Bumper” was the first pinball game to use bumpers on the playfield. Funny enough, early pinball machines wouldn’t get flippers for another 11 years, until Gottlieb’s Humpty Dumpty in 1947. Until then, gameplay was limited to shooting the balls and watching them fall. If you want to see it for yourself, Bumper can be found at the Lucky Ju Ju pinball gallery in Alameda
- Warlords. I forgot how fun Warlords could be with four players at a cocktail (tabletop) cabinet.
- The Irritating Maze. Use a trackball to maneuver through a playing field with electrified walls. Touch the walls and a buzzer sounds, blasting a jet of air in your face. Irritating, but in a good way.
- Prop Cycle. By the time I beat the Story mode, I was sweating from pedaling the stationary bicycle, but the built-in fans kept me cool and added a little immersion. Despite some severe clipping problems and awkward controls, it still felt like I was flying a bike through the air.
- Older, underrated favorites: Quantum, Wacko, Puzz Loop
