Skip to content
March 14, 2008
— keep this in mind during the 2008 election via @dangurewitch #
— consolidation’s been happening for two years, but the result is impressive and sad via Boing Boing #
— the author of Passage and Gravitation‘s new Escapist column, prototyping a new game monthly via braid-game.com #
— possible smoking gun, because IRS forbids tax-exempt organizations from campaigning #
— I never get tired of the 2D-to-3D trick #
— silly and strange parodies of retro games; I just finished Tetris meets 2001 via Jay Is Games #
— they should’ve let it die, it’s like responding to the world’s biggest troll; account disabled, but mirrored by Gawker via Boing Boing #
— I beat the game on my flight home from SXSW; here’s a good review via GameSetWatch #
— best explanation of the oddball freeware RPG I’ve seen via GameSetWatch #
— with a look back at every old design #
— ambitious and sprawling 15-year project used VRML, Digicash, MOOs, and 25,000 hyperlinks; watch the 1995 demo via Nelson Minar #
— in 53 days, 1,000 true fans in action #
— as Nelson points out in the comments, this is Xanadu’s transclusion in widget form #
March 13, 2008
— nice little glimpse into the subculture and the scene #
— hard to explain, so just watch; if it works, this will become every mashup artist’s new best friend via MetaFilter #
— he passed away on March 5 #
— coded by an intern in three months #
— including some academic projects I hadn’t seen via Magnetbox #
— long list of forgotten or abandoned Google experiments; also, Philipp’s roundup of their intranet #
— a fun read, but surprisingly great for finding new music #
— best interview ever, shows the creativity behind his games better than any Q&A would via Rock Paper Shotgun #
March 12, 2008
— experimental music composed entirely of fragments from video games via the-inbetween.com #
— real-time visualization of connections and activity from your log files via Delicious #
— backed by the Olympics Committee and sponsored by McDonald’s, this is a biggie #
— with many screen captures; see also: Data plays poker with Einstein, Newton, and the real Stephen Hawking via GameSetWatch #
— beyond accessibility issues, this genre’s ideal for playing while driving or running #
— focuses on the case study of the implosion of Geosign via Nelson Minar #
— don’t miss the rest of his blog, too via Kottke #
— full music creation package based on the Korg MS-10 #
March 9, 2008
— we should resist forming huge, boring planets #
March 8, 2008
— doing a convincing job of it, too #
— as always, some great picks; Restraint is interesting via Delicious #
March 7, 2008
— the SEO scumbag’s app sent every user’s credentials to his own hardcoded Gmail account #
March 6, 2008
— SDK out now, iPhone 2.0 software due in June; I wonder how application approval will work #
— the blog of the game’s developer via Indie Games+ #
— inexplicable recreations of a scene from Full House via qotile.net #
— watch as Wal-Mart spreads like a virus infecting the eastern half of the US #
— incredible essay, with clips of how it’s been rediscovered and used by TV, film, and other artists #
March 5, 2008
— don’t miss the second clip of Jonathan Blow’s lovely time-bending platformer #
— thwart rickrolls using this blacklist for Adblock Plus via internetfamo.us #
— I played with it today and it’s very cool; developers only for now, but someone missed that part #
— in the year since the entry was posted, the comments became a global marketplace for human captcha solvers via Justin Mason #
March 4, 2008
— this model for indie creators is a natural use of the Internet, but still rare #
— from a massive collection of historical computer photos; don’t miss Tomorrow’s World and Alien via Things Magazine #
— tried an early version at Foo, had a blast via tweetscan.com #
— a good game can change the world #
— decisions aren’t made by a giant golem named Microsoft, but by the interactions of thousands of individuals #