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June 15, 2009
— what happens after the fairy tale’s over? #
— more accurate stats since they removed the irritating double-click behavior in October #
June 14, 2009
— unobtrusively visualizes popularity on Metafilter, Delicious, Reddit, Hacker News, etc via infosthetics.com #
— using an avatar creates a barrier to real-life interaction #
June 13, 2009
— the 2005 conversation is making the rounds again on Digg, Reddit, and Fark, without the followups #
— he also notes that they’re not doing an HTTP redirect, instead relying on JS via Anil Dash #
— runs on a prototype Nvidia Tegra dev kit; “orange Skittles act like proximity bombs” via Indie Games+ #
June 12, 2009
— Twitter uses it for spam detection, which caused Ian’s account to be suspended via Delicious #
— Mat Honan’s collecting more examples #
— he argues that free access to music history creates better musicians #
— great talk from Maker Faire on how his failures have changed him via Hacker News #
— hand-editing out the main characters, frame by frame #
— and it only represents less than 1/1000th of the total articles via aaronmeyers.tumblr.com #
— our grandkids might find space exploration boring compared to next-gen virtual worlds and networks via Delicious #
— feels like an in-depth, HD version of Electroplankton via GameSetWatch #
— the first half of the game from the creator of Vector Park via Delicious #
June 11, 2009
— a completely open-source clone of Wikirank built on Hadoop and EC2 via O'Reilly Radar #
— I don’t think they deserved this treatment; the NYT preemptively responded via Fimoculous #
— must-read short fiction on data visualization, Google book scanning, and immortality #
— Gavin Purcell says the bright red suits weren’t for edge detection, but just being silly #
— people who post once to Twitter and never return via Boing Boing #
— ostensibly to remove porn, but it also monitors activity and allows full government control over Internet usage #
June 10, 2009
— same as my experience, Google has a slim lead for most queries #
— they’re leaving at the end of the month, close to the two-year anniversary of their acquisition #
— entirely plausible; until Simon writes his up, I’m linking to Chris Messina’s thoughtful essay #
June 7, 2009
— in my queries, Google has an edge over Bing with Yahoo far behind #
— used to create Gravity Hook and Fathom, and includes the full source for Mode #
June 5, 2009
— its absurdly large vocabulary lets players summon anything from a Kraken to a jackelope #
— multiple authors, procedural illustrations, and a tremendous amount of dialogue #
— fascinating to see an iconic moment from a completely new angle via boston.com #
June 4, 2009
— his random thoughts and memories about making the game as he played through #
— $100 handheld plays NES, SNES, GBA, Genesis, and Neo Geo ROMs natively (and most likely illegally) via @revgeorge #
June 3, 2009
— the quality is spotty, but it’s still fun to play with; badly missing sorting and data export #
— he’s conflating literacy with print, but I’m very excited to see his newspaper prototype via buzzfeed.com #
— don’t miss the side-by-side; see also: Star Wars in the style of Macgyver, Dallas, and Airwolf #
— incredible detail and hidden goodies in the newly-released HD version via Offworld #
— “the more you ignore it, the cooler you look”; it’s almost a supercut #
— Aaron Cohen compiled a list of books and authors, ordered by most mentions #
June 2, 2009
— a fictional version of Salinger appears as a character in the book via John Walkenbach #
— bring any object from Google’s 3D Warehouse into a first-person game #
— I find it fascinating how Chinese citizens view the GFW as an inconvenience or necessary evil #
— all my doubts about the technology just flew out the window; it is very real #
June 1, 2009