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January 8, 2018
— art that moves every time someone views it; here’s a head start where I last saw the art via Kottke #
— after players persisted past impossible holes and endless flat levels, the game designer added a perfect ending #
January 4, 2018
— affects nearly every modern CPU; more detail from Google’s Project Zero team via Nelson Minar #
January 3, 2018
— as always, a snapshot of the best and brightest in indie gaming #
January 2, 2018
— sad to hear, they’ve been a pioneer in open-source geo; their migration guide is a good list of resources #
January 1, 2018
— much of my social time online is now in private Slack communities #