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April 27, 2009
— also: Miegakure, an experimental game in four dimensions via leapfrog.nl #
— interesting spin on their broken poll; “Doubting the results is kind of the point.” via Delicious #
April 26, 2009
— it caught me by surprise #
April 25, 2009
— back with a new design, including real-time search, permalinks, and news photos via Magnetbox #
April 24, 2009
— I vanquished the crab lord with a mere 238 deaths via Indie Games+ #
— every location is in Victoria, Australia via subtraction.com #
— another human-made disaster averted via @tedr #
April 23, 2009
— injecting some serendipity to Hulu, now it just needs channels and a TV Guide #
— someone call the Archive Team #
— he asked five computer science students to modify Stella, and the results are fuzzy gold via grandtextauto.org #
— though I suspect money’s more of an incentive for porn than in game development via GameSetWatch #
— Stag Dot is a gorgeous alternative to pixel fonts via Kottke #
— inspired by Dowd’s dumb interview; Geoff Manaugh and Rex argue the media’s threatened by new writers, again #
— don’t miss Katie Couric at 1:20 via @mathowie #
April 22, 2009
— with its badges and other incentives, it encourages a particular style of social behavior #
— inexplicable, until you read this note from David Horvitz via beebo.org #
— “saving the planet through sheer laziness” or maybe not #
— they were funny and graceful under idiocy #
April 21, 2009
— with slight modifications, I think this class would be a massive hit via Kottke #
— Space Quest, Police Quest, and Leisure Suit Larry so far; here’s how it all works via Offworld #
— great 20-minute talk covering the history and best practices of data visualization #
— don’t miss his presentation, explaining why Twitter is like CompuServe mail #
— they want to add fees to cover increased usage, but their costs are actually going down #
— an iTunes-like treatment for URLs, combining bookmarks, feeds, and history via Chris Glass #
April 20, 2009
— the puzzle was solved by Steven Bevacqua; the whole issue is great via Fimoculous #
— focusing on flashing letters creates measurable brainwaves via blog.wired.com #
— unfortunately, it’s led to over 100 threats; Rainn’s toned it down recently #
— see also: the Superfluid Skirt via Make #
— in response to my article, they removed the comments/Share links and changed the wording; compare then and now #
April 19, 2009
— you can scrub through it on the official site #
— breathtaking in parts, it’s like watching parkour on a bike #
— the wallpapers are lovely via bytejacker.com #
— Atari 800XL, TI-99/4a, 8″ floppy, 3.5″ hard drive, and HP ScanJet 3C as Freddie Mercury via Delicious #
April 18, 2009
— interesting approach, combining algorithmic design with human filtering #
— he never showed up in court; I wonder if any of the hundreds of others affected will bother #
April 17, 2009
— Little Big Planet levels inspired by Matthew Barney’s Cremaster Cycle; also: Little Big Cremaster 4 via Delicious #
— the best of the demoscene; you can view or download every entry on Pouet via scene.org #
— an exhaustively researched and well-written guide, with gameplay details I’ve never seen before via gameshelf.jmac.org #
— massive 25 terabyte dataset shipped on four 1.5 terabyte drives; get this up on AWS! via anyall.org #
— a year in jail and $3.6M in damages #
April 16, 2009
— here’s the Ruby code and homegrown ASCII tablature that makes it work via Offworld #
— you only control Mario indirectly, skip to 1:00 to see how fundamentally it changes gameplay via Offworld #
— serialized in 12 chapters, surreal online comic from the creator of Bottomless Belly Button via John Martz #
— I love his other work, including a playable Snake on his homepage #
— five years later, these reviews still make me laugh #