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March 5, 2018
— my wife’s delightful Kickstarter-funded card game is out, so I made a website for it #
February 28, 2018
— Google and Mozilla are trying to improve the web, but making new barriers to entry #
— “a spherical video in a mathematically triplified space with symmetry in space-time”; how it was made #
— Jason Rohrer’s new game merges Passage and Sleep Is Death into something completely new #
February 27, 2018
— get access to fonts in development at a deep discount; like Steam Early Access for type designers #
February 20, 2018
— like Picross meets Battleship #
— a free 20-page zine about making web apps with Node.js #
— this is amazing via Kottke #
— I want that Hockney print #
— sorry, copyright maximalists, I can’t live without it #
February 16, 2018
— an emotional map of NYC via @YellzHeard #
February 13, 2018
— interesting to hear how membership made writing viable for him again #
— a nuanced look at the company’s past from those who were there #
— like Les said, better to exploit my CPU than my brain, I guess #
February 12, 2018
February 9, 2018
— from Steve Kistner, who makes neat web stuff #
— when I was a Cool Teen, we called it high ASCII #
— Frank Chimero on resisting complexity in modern web design #
February 8, 2018
— a neural network trained to insult people, based off data from the subreddit via @lanewinfield #
February 7, 2018
— EFF co-founder, Grateful Dead member, and digerati icon #
— and, more broadly, every online publication that relies on ads #
— every line of this interview is unreal, a man who truly has no fucks to give #
February 6, 2018
— I love hearing the secret histories of how early memes spread #
February 5, 2018
— Neil Cicierega made a very fun, very silly game #
— digital magazine that requires you to go offline to read #
January 31, 2018
— a new autobiographical comic from Lucy Bellwood #
January 26, 2018
January 18, 2018
— and what we’ve lost with the long, slow disappearance of blogging #
— this is some first-class satire #
January 17, 2018
January 16, 2018
— after a year-long stint on Medium, the return to ads didn’t work out #
— treasure trove of early CGI footage and experiments #
— good example at how videos spread by email in 1997 #
January 12, 2018
— Robin Sloan used a neural network and Croatian klapa singing to generate new music for his Sourdough audiobook #
January 10, 2018
— sold on Shopify, fulfilled by UpWork workers, dropshipped from China without ever seeing a product #
January 9, 2018
— for the first time in 40 years, works will start entering the public domain again annually on January 1 #
— Google’s preferential treatment of Google-hosted AMP pages is monopolistic and anti-web #
January 8, 2018
— art that moves every time someone views it; here’s a head start where I last saw the art via Kottke #
— after players persisted past impossible holes and endless flat levels, the game designer added a perfect ending #
January 4, 2018
— affects nearly every modern CPU; more detail from Google’s Project Zero team via Nelson Minar #
January 3, 2018
— as always, a snapshot of the best and brightest in indie gaming #
January 2, 2018
— sad to hear, they’ve been a pioneer in open-source geo; their migration guide is a good list of resources #
January 1, 2018
— much of my social time online is now in private Slack communities #
December 22, 2017
— clever approach; a friend tried to reverse-engineer the API, but it’s well secured #