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IFComp crowns its first non-parser game

Posted November 21, 2016November 21, 2016 by Andy Baio

ifcompThis year’s Interactive Fiction Competition is over, and for the first time in its 22-year history, the winner can be played without a keyboard.

IFComp is run by and for the interactive fiction community, a group of hobbyist writers and programmers making experimental art with prose and code. It’s free to enter, and anyone can judge it.

It’s an oasis of joy and experimentation and creativity right now, for me and others.

For most of its history, IFComp was dominated by parser-based interactive fiction: games navigated with keyboard commands like “NORTH,” “READ BOOK,” “TAKE BUCKET,” “UNLOCK DOOR WITH BRASS KEY” and so on.

But the last few years have seen a dramatic shift towards other experimental forms that don’t require a keyboard: choice-based and hypertext games, played with a mouse, mostly by clicking on links in a browser.

Tools like Twine, Texture, and Inklewriter made it possible for many, many more people to make interactive fiction without learning to code. These stories were also more accessible for players, played entirely with a mouse and without learning the conventions and syntax of parser-based games.

This year, more than two-thirds of the 58 entries are non-parser games played without a keyboard, most made with Twine. (This led to some predictable hand-wringing from some corners of the interactive fiction community, but it seems to have been embraced by most.)

On Thursday, the IFComp 2016 winners were announced.

For the first time ever, the winner isn’t a parser-based game.

DetectivelandDetectiveland is a tongue-in-cheek noir game that retains many of the features of traditional parser-based gameplay—inventory, interactive objects and NPCs, puzzles, and scoring—all playable in the browser entirely with a mouse. Robin Johnson built his own homebrew Javascript engine for it, nicknamed Versificator 2, which he plans to release publicly.

The third-place winner, Cactus Blue Motel, is a Twine game by Astrid Dalmady, telling the story of three friends on a road trip through the American Southwest, stopping off at a roadside motel with a unique past.

A special shout-out to Amelia Pinnolla’s widely-misunderstood TAKE. (Read Emily Short’s post for more context.)

I’ve loved interactive fiction for years—I even made a community for people to write their own. To me, it represents a beautiful fusion of art and technology, and it’s achievable by a single person. Seeing people push the genre forward with new tools and platforms is a bright spot in an otherwise-dreary year.

Go play.

Teaching good manners to soldiers in the 1940s

Posted November 18, 2016 by Andy Baio

In February 1949, the U.S. Army published Personal Conduct for the Soldier, a pamphlet of etiquette and good behavior for its soldiers, a “code of personal good conduct” for daily life.

Nearly every page includes a cartoon illustration, covering subjects like loyalty, respect, self-control, and respect for women and minorities.

Someone please give a copy to the President-Elect.

dictators

“In the past, some wars have been started by ill-mannered tyrants who believe their countries and their people superior to all other countries and all other people. They didn’t believe in consideration for others. It was much too late when they learned that lack of respect for others doesn’t pay.”

prejudice

“Americans, however, who live among people from all parts of the world, have no excuse for being ignorant, intolerant, or prejudiced against any class of people. Each has a right to choose his friends and is entitled to civil respect from all others.”

angry

“When you lose your temper, you do and say things you regret—that you may regret till the end of your days.”

whistling

“Beware of the man who speaks disrespectfully of women… Ladies do not like the whistling and catcalls and the personal remarks that ‘drug-store cowboys’ hurl in their direction.”

The pamphlet is part of the Internet Archive’s Manual Library, a collection of nearly 75,000 scanned technical and instructional manuals—a treasure trove of archival materials.

Thanks to Jason Scott for his effort in collecting these manuals, and pointing me to this particular one on Twitter.

 

The end of What.cd, the internet’s biggest and best music collection

Posted November 17, 2016November 17, 2016 by Andy Baio

After nearly a decade, invite-only music tracker What.cd closed today and deleted all its data after a raid by French authorities—a sad end to what was likely the largest, most active private torrent tracker ever.

What.cd LogoFounded the day Oink’s Pink Palace closed in 2007, What.cd managed to survive for nearly a decade, including several crippling DDOS attacks.

It may have flaunted copyright law, but collectively, What.cd’s dedicated group of fans worked together to create the most comprehensive, organized, and metadata-rich collection of music online.

All site and user data has been destroyed. So long, and thanks for all the fish. <3 2/2

— What.CD (@whatcd) November 17, 2016

What.cd, like most private trackers, operated on a ratio system—you could only download if you were actively uploading, donating, or otherwise making the site better.

While most of its members were invited by someone in the community, What.cd provided the unusual option of an open interview process. Applicants were expected to study preparation materials on site rules and encoding guidelines, conduct a speed test, and interview with a volunteer moderator in IRC. (Don’t expect to ace the interview, either.)

Their focus on quality and comprehensiveness was relentless. They encouraged original encodings at high-quality, with automated tools to check logs, verifying encoding, and culling out low-quality rips.

The ultimate goal was perfection. Every release should have a perfect lossless rip and the “perfect 3” MP3s—V0, V2, and 320 MP3 encodings—along with all accompanying metadata, consistent file names, folders, tags, and album art. What.cd provided tools for finding releases that could use improvement, giving everyone an easy chance to improve their ratio.

The developers open-sourced Gazelle, their web framework, and Ocelot, their large-scale BitTorrent tracker, which became the foundation for hundreds of other private torrent communities.

In addition to organizing music into discographies and collages, users could make requests for specific releases, spending their ratio to drive up the demand for rare releases. As a result, out-of-print and unreleased material often found its way to What.cd, occasionally putting it in the headlines.

An unreleased Radiohead song, unpublished JD Salinger stories, and Microsoft’s forensic tools for law enforcement all made headlines when they appeared exclusively on the site for the first time.

The result was likely the most comprehensive and well-organized music archive ever—over a million unique releases—assembled entirely by passionate music fans operating outside of copyright law.

what.cd was the largest and most meticulous library of recorded music ever assembled, as far as I can tell. Sad it had to end this way.

— Parker Higgins (@xor) November 17, 2016

It will be missed.

 

Creativity in a Post-Trump America

Posted November 14, 2016November 14, 2016 by Andy Baio

Last month, we decided to wait to release the XOXO talk videos until after the election—when the stress and anxiety of this political train wreck would finally be over.

Yeah. Well.

It’s hard not to feel a bit hopeless right now. Many of the things I’ve focused on in the last few years now feel trivial, or badly broken, in the wake of last week’s election.


Last February, we opened the XOXO Outpost, a shared workspace for independent artists and creators working online. Today, 85 people work in the space across all disciplines and backgrounds. It’s pretty great.

Every Friday afternoon, everyone gathers together for Show & Tell, a chance to show off what they’re all working on. Hearing all the incredible things people are making is the highlight of my week—sneak peeks into work-in-progress videos, comics, videogames, journalism, photography, experimental art and code.

Last week’s Show & Tell was different. It wasn’t a productive week, and there wasn’t much to show. Instead, we gathered in a circle and just talked and cried and comforted each other. Everyone told stories of an uncertain future.

One of our members designs critically-acclaimed interactive art, and lives with HIV. He’s afraid of losing his health insurance, which allows him to afford the medication that keeps him alive.

Another’s a young black man who writes about videogames. During the election, he faced racist comments on his commute. As protests spread across Portland last week, he remembered getting hit with tear gas as he marched at Ferguson. He hurried home when he heard the sounds of riot police moving across downtown Portland. He didn’t feel safe.

Our newest member is a Muslim podcaster and writer, now facing a future where he has to register in a federal database.

Several of our members haven’t come in since the election. Afraid, demoralized, struggling with depression or apathy. Other members have visited them at home, keeping them company.

Half of our members are women. 20% of our members are people of color. Several members are queer and/or trans. All of them now face the grim prospects of living in a country actively working to roll back their personal rights and freedoms.


I’ve spent the last few years evangelizing the importance of owning your own work, ways of funding independent art and code, and promoting the work of independent artists and creators.

But it’s hard to survive, independently or not, if you lose your health insurance because of a pre-existing condition, or are facing daily abuse and harassment from people in the real world, or facing both cultural and legislative discrimination based on your gender, race, or religion. (Or if your city’s destroyed from climate change inaction.)

It’s a dark time for indie artists online, especially the historically-marginalized and disenfranchised people in our community.

Like so many others, I’m legitimately afraid for the future. I worry about our community, my friends, and my family. I worry about my son.


The night after the election, I couldn’t sleep. I stayed up late, exploring dark corners of the web I’d avoided for months, seeing what they had to say about it all.

I retreated to the XOXO Slack, our private chat room for XOXO attendees, frustrated and sad.

At 3am, I wrote, “Yeah, good thing we decided to wait until the week after the election to release the XOXO talk videos… Now that all the stress and anxiety are over.”

Lucy Bellwood, an independent cartoonist and speaker at this year’s festival, replied, “The work you and Andy McMillan did bringing people together for the conference is at the heart of what can change things. It is an exceptional time to be reminded of kindness and community and empathy.”

I hope Lucy’s right. I’m not sure if these videos will help anyone right now. There are so many bigger problems to tackle and it feels like it will be a long time before things can start to heal. But I don’t think it will hurt.

So, with that in mind, we’re releasing the XOXO talks starting today—one per weekday, in speaker order, for the next three weeks.


This year, Gaby Dunn opened up the conference portion of XOXO with a powerful talk about how media companies like BuzzFeed exploit marginalized creators, and the importance of owning your own work.

I’ve been a fan of Just Between Us, her comedy web series with co-creator Allison Raskin, since it launched in 2014. In just over two years, they’ve passed 700,000 subscribers on YouTube.

But this year, Gaby became a powerful voice for online video creators with her articles on Fusion.net about the sad economics of internet fame and the dangers of signing away your ideas.

In August, she launched her new podcast, Bad With Money, covering financial anxiety with personal stories and interviews. Highly recommended.

I hope you like it.

Remembering XOXO 2016

Posted November 1, 2016November 1, 2016 by Andy Baio

XOXO is hard for me to write about. Too much of myself is wrapped up in it — it’s easily the most exhausting, challenging, and meaningful thing I’ve worked on.

In September, we held XOXO for the fifth year. Like past years, we made a short video to remember XOXO 2016 by. If you’ve never been, it does a pretty great job of capturing what it’s all about. Thanks to Searle Video for their hard work on it, and the incredibly talented Jim Guthrie for the soundtrack. I hope you like it.

Every year, we’ve said we don’t know if we’ll do XOXO again. This isn’t some bullshit marketing tactic: we take it one year at a time, and each might be the last. But this year, we knew we needed a break to work on other projects and rethink where we want it to go.

So XOXO won’t happen in 2017, and we haven’t decided beyond that. It might return in 2018. Or it might not. And that’s okay! It makes it feel a bit more special that way, and I’m so proud of what we’ve done in five years and the incredible community that’s coalesced around it.

We’ll start releasing the talk videos right after the election—if Trump loses. Stay tuned.

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