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How XOXO Works

Posted June 28, 2013 by Andy Baio

A week ago, we launched XOXO 2013 and the response was ridiculous. We finally closed signups yesterday, with nearly 1,500 people signing up to grab a pass. As of an hour ago, the conference is officially sold out and festival passes are going quickly.

More than anything, there were questions about how the registration process works and how passes were distributed. This led to a lot of anxiety and speculation, fueled by a lack of communication on our part, and I wanted to clear up the confusion.

Andy McMillan talked about this last week in his Medium post, but I wanted to go into a bit more detail.

The XOXO Aftermath

After the first festival last year, we received a crazy amount of mainstream press. The New York Times wrote four articles about it, along with features in The Verge, Wired, and Boing Boing, along with a torrent of over-the-top blog posts and tweets from the attendees. (You can see my favorites at the end of this Kickstarter update.)

All the coverage was wonderful, but it brought some unwanted attention. From the moment the event ended, I’ve been emailed nearly every day by a new class of person desperate to go to XOXO — marketers, brand managers, advertising agencies, and social media gurus.

These people are well-funded, have expense accounts, and were ready to throw money at us the moment doors opened. Several said specifically they were excited to bring the whole team!

When we started the first XOXO, it spread entirely by word-of-mouth and sold out within two days. All of those people never had a chance to hear about it until long after passes sold out, so the open registration on Kickstarter wasn’t a problem.

This year, we knew that if we opened it wide, there was a risk that this new audience would change the vibe of the event for the worse.

And, frankly, I’m not going to spend half my year planning something that I wouldn’t want to go to myself. Andy McMillan felt the same way, so something had to change.

How It Worked

When we launched the site, people looking to buy passes were surprised to find a short survey instead. We asked three questions:

  1. What do you do?
  2. What are you working on right now?
  3. What’s something you made that you’re proud of?

These questions were never intended to judge people on their work, but simply to determine whether they’re the type of person that makes stuff for a living or not. (Each one is hard to bluff if you’re not a maker type.)

Before and after the survey process, we added this disclaimer:

XOXO is a small event, and we can only accommodate a fraction of the demand. To ensure a diverse and amazing group of attendees, we’re giving priority access to the people that embody what XOXO’s about — artists, makers, hackers, coders and founders.

But we didn’t go into details, largely because we were still working them out ourselves. This led to a lot of speculation, and a feeling of exclusivity that we never wanted. People assumed that they were applying, instead of just joining a queue, and that we were ranking them based on their accomplishments. Neither was true.

In the end, it was very simple.

First, about 20% of the total passes went to people we plucked out of the queue, regardless of when they signed up. These were a mix of new and established faces that we knew other attendees would want to meet, usually people behind abnormally interesting projects and websites.

The rest, about 80% of the passes, were given out in the order that people signed up. For those passes, we asked a simple question: is this someone who makes something or not? If they were primarily an artist, coder, writer, hacker, designer or maker, then they were in. We never judged the quality or merit of their work.

Growing XOXO

While some people assumed we were trying to keep people out, the truth is that we want to include more people than ever. This year, we offered Festival Only passes to allow far more people to come to Portland and be part of the event, even after the conference is sold out.

We don’t want XOXO to be an invite-only event like Foo Camp or TED because we know that many of the most creative people in the world are still undiscovered, and we don’t know who they are. If they’re drawn to XOXO, we don’t want to leave them out.

We don’t want XOXO to be a summer camp for the same group of people every year, which is why we didn’t give preferential treatment to past attendees. Diversity is incredibly important to us.

And we don’t want it to be a free-for-all like SXSW, because the shift in focus lowers the signal-to-noise ratio to unacceptable levels. There’s nothing wrong with advertising, marketing, or PR — it’s just not something that we care about, and it’s outside of XOXO’s focus on independent art and tech.

Andy and I spent six months debating the best way to maintain the incredibly high caliber of audience we had last year, and this system is the best we came up with. The biggest failing was communication, which we can solve, but I think people will be floored when we post the attendee directory. It’s a ridiculously creative group of people.

If we do decide to do XOXO again, we’ll see what worked and what sucked, and make changes accordingly. Maybe we’ll scrap it entirely and try something else. Like we’ve said, XOXO is an experimental event, and we’re treating it that way.

14 Comments

XOXO 2013

Posted June 21, 2013 by Andy Baio

How could we not do it again?

We’re rolling out passes over the next couple days. More about what’s changing this year, and why, soon.

Until then, check out the video and lineup.

These Aren't the PRISMs You're Looking For

Posted June 7, 2013 by Andy Baio

I’m a little obsessed with the story that broke yesterday about PRISM, the NSA/FBI project to gather information from popular Internet services, including Facebook, Google, and Apple.

So, naturally, I’ve been doing a lot of digging about the story on *.gov websites. In the process, I realized that the U.S. government loves the “PRISM” acronym. There are literally dozens of projects and applications named PRISM at the state and federal level, many with delightfully goofy logos. Here are some of my favorites.

Panelist and Reviewer Information System

Database of prospective reviewers for The National Endowment for the Humanities

Parallel Research on Invariant Subspace Methods

Argonne National Laboratory project to develop infrastructure and algorithms for the parallel solution of eigenvalue problems

Pliocene Research, Interpretation and Synoptic Mapping

USGS project to understand global climate change

PRoject Information SysteM

Apply for grants from the Washington State’s Recreation and Conservation Office

Parameter-elevation Regressions on Independent Slopes Model

Climate analysis tool from the National Water and Climate Center

Pesticide Registration Information SysteM

The Environmental Protection Agency’s database on all registered pesticide products.

Portable Remote Imaging Spectrometer

NASA JPL’s airborne instrument for monitoring the ocean from UAVs

Performance and Registration Information Systems Management

U.S. Dept. of Transportation program to register commercial vehicles

Performance Reporting Information System

The State of Oregon’s workforce reporting system

Partnerships for Regional Invasive Species Management

The State of New York’s environmental effort to manage invasive species

Patient Reporting Investigation Surveillance Manager

Communicable disease data system for the State of Wyoming’s STD program

Performance Related Information for Staff and Managers

Dept. of Mental Health’s reports on hospital trends

Proactive Recruitment in Introductory Science and Mathematics

National Science Foundation’s effort to fund STEM programs for undergrad students

Proteomics Research Information System and Management

Pacific Northwest National Laboratory’s system for managing large-scale protein data

Procurement Information System for Management

Procurement software used across the federal government

5 Comments

The Spelunky Dance

Posted May 1, 2013 by Andy Baio

First, I tweeted this to Cards Against Humanity co-creator Max Temkin.

@maxtemkin Still waiting for a Dance project I care about. Someone needs to do an interpretive dance based on Spelunky or something.

— Andy Baio (@waxpancake) May 1, 2013

Not long afterwards, this appeared.

$1 goal with a 24 hour limit, and a single $1 reward limited to one backer: me. So great. I can’t wait to see the finished dance.

It even got the attention of Spelunky creator Derek Yu:

Time to break some Kickstarter records, guys. RT @aeiowu Help save the world. Every little bit counts: kickstarter.com/projects/maxte…

— Derek Yu (@mossmouth) May 1, 2013

With absolutely no prompting, and with no real incentive to back the project, it’s up to 71 backers and $132. (Like me, it looks like more than a few people are using this project as an opportunity to fill their Kickstarter pie… The Dance category is almost always the last slice filled.)

Beyond our circle of friends, the reaction from the Internet to Max’s project was ridiculous. One indie comics artist called it “Kickstarter Abuse,” and people on /r/games said the project was “mocking current industry trends” and “a waste of time, and a shallow effort to hold a mirror up to society.”

The early days of Kickstarter were filled with crazy, tiny experimental projects like these. After all, Kickstarter CEO Perry Chen’s only successful project was six backers giving him $19 to videochat with him on a flight and buy drinks for random passengers. These are the roots of Kickstarter’s international success.

Playful experimentation is never abuse. It’s the best thing for a healthy, creative community.

May 6: The performance was released exclusively to me last night, and I was deep in the middle of plans to sell DVDs, when some jerks named tUNNELcREW leaked it online. First, as a camcorder leak and then the screener copy.

Since I clearly won’t be making a dime off this project, I decided to release the high-quality performance on YouTube. Enjoy.

1 Comment

How You Can Help Save Upcoming.org, Posterous, and More

Posted April 20, 2013 by Andy Baio

This morning, I woke to the news that Archive Team is working to save Upcoming. This is the Internet equivalent of hearing that Marsellus Wallace is sending The Wolf.

For those unfamiliar, Archive Team is a band of rogue archivists and programmers working to rescue dead and dying websites from destruction. To put it mildly, they are very good at what they do.

Led by computer historian/documentary filmmaker Jason Scott, they’ve saved massive sites like GeoCities, Friendster, MobileMe, Fortune City and many others from deletion, and collaborate with the Internet Archive to inject their backups into the Wayback Machine for permanent preservation.

The importance of their work can’t be overstated. While companies like Yahoo work to destroy as much Internet history as possible, Archive Team is the only group actively trying to save it.

To assist their efforts, they’ve developed ArchiveTeam Warrior, a virtual appliance that makes it easy for anyone to help archive dying websites and upload the backups to their server.

Want to help? Install Warrior right now.

It’s dead simple to get up and running, and works on Windows, Mac, and Linux. And because it all runs in a virtual machine, it can’t possibly hurt your system. It will only use your bandwidth and disk space.

After it’s installed, you can choose the “Upcoming” project to start backing up Upcoming.org specifically, or pick “ArchiveTeam’s Choice” to let the team decide. Posterous and Formspring are also dying soon, and that will allow the team to prioritize your work.

I made a little video showing how easy it is to start saving Internet history.

You can track the status of the Upcoming archiving effort in real-time, currently at around 6% of the complete site.

And again, thanks to all the dedicated volunteers of Archive Team for their effort.

Update (April 23): Three days later, the Upcoming archive is complete. Every event, venue, group, and user page is currently being compressed and uploaded in batches to the Internet Archive. Truly amazing.

My next step: to parse the HTML and extract structured data, distributed that database, and build something off it to make the community-contributed material accessible after Yahoo shuts it down.

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