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Super Mario Summary Shame

Is there a word for being totally proud of something and completely ashamed at the same time?

Context: Super Mario Summary reworks every level of Super Mario Bros. on a single screen, turning a side-scrolling platformer into a devious, addictive puzzle. Amazingly, it was built in only 48 hours by Swedish developer Johan Peitz as part of the Ludum Dare game competition. Read his postmortem of making the game.

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