Rocky Bergen’s Retro Computer Papercraft

Winnipeg-based artist and designer Rocky Bergen makes detailed papercraft of vintage computers, game systems, and electronics that you can print out, cut, and fold for yourself.

The most elaborate are his Commodore 64 models — complete with 1701 monitor, 1541 disk drive, VicModem, MPS 801 Printer. Upgrade it with some flashy cracktro screens and a couple bootleg floppies.

Not a Commodore fan? Rocky also recreated the Apple II, Amstrad CPC 464, GameCube, and Conion C-100F boombox.

With very slight alterations, these would make some pretty great Christmas ornaments. Print ’em out and get folding!

You can subscribe to Rocky’s blog, or follow him on Twitter or Instagram. Thanks, Rocky!

Shrek Hacked My Spotify

On my last day at Fuzzco, in the first week of January, I played a little prank that I completely forgot about, and it took an entire year to pay off.

Before walking out the door, I set the office Sonos on repeat, playing one song endlessly overnight, Smash Mouth’s “All Star.” And because I’d already disconnected my Spotify account, I used someone else’s, the Spotify account of my friend, Eric R. Mortensen, the talented designer behind 10×18.

Cut to 11 months later.

Today, Spotify released Wrapped 2018, their annual look back at your top songs and artists over the past year. I completely forgot about the prank, but my Fuzzco friend Kate reminded me, so I checked in with Eric.

Then he emailed me this screenshot. “I thought Shrek hacked my Spotify.”

Only shooting stars break the mold.

Song Exploder Goes Its Own Way

Today, Hrishikesh Hirway released the 150th episode of Song Exploder, his remarkable podcast where musicians take apart their songs and tell the story of how they were made. In this episode, Lindsay Buckingham breaks down the production of “Go Your Own Way,” the first song he wrote for Fleetwood Mac’s Rumours.

The episode ends with some bittersweet news: this is Hrishikesh’s last episode for the foreseeable future. After five years, he’s stepping back from hosting, editing, and producing the show, but will stay behind-the-scenes as Creative Director and hosting some live events and other Song Exploder-related projects.

I’ve adored Song Exploder since the beginning, linking to their very first episode with the Postal Service on the day it was released on January 1, 2014. We were honored to host the first live Song Exploder at XOXO 2014, with Hrishikesh interviewing Hutch from The Thermals about “No Culture Icons,” later released as an episode.

The new host will be Thao Nguyen (of Thao & the Get Down Stay Down), who guest-hosted the Neko Case episode and was featured herself on the show in 2016. I’m excited to see where she takes it from here.

Five years is a long time to work continuously on any project, and those 150 episodes are a powerful love letter to music and every musician’s unique creative process. Thank you to Hrish for making something so great.

Why You Should Never, Ever Use Quora

Yesterday, Quora announced that 100 million user accounts were compromised, including private activity like downvotes and direct messages, by a “malicious third party.”

Data breaches are a frustrating part of the lifecycle of every online service — as they grow in popularity, they become a bigger and bigger target. Nearly every major online service has had a security breach: Facebook, Google, Twitter, Yahoo, Tumblr, Uber, Evernote, eBay, Adobe, Target, and Sony all extensively leaked user data in the last few years.

Security breaches like these are a strong argument for using a password manager, but not a compelling reason to avoid a service you love, unless you plan to quit the internet entirely.

But this does seem like a good time to remind you of all the other reasons why you should never, ever use Quora.

Hoarding Knowledge

Four years ago, Eric Mill wrote about Quora’s tendency to hoard knowledge, and nothing’s changed since.

According to their About page, “Quora’s mission is to share and grow the world’s knowledge.” With 300 million monthly users, and nearly 40 million questions asked so far, they’re doing a good job of growing the world’s knowledge, but a terrible job of sharing it.

All of Quora’s value is derived from the answers provided by its users, and they go to great lengths to make a well-designed platform for finding and replying to questions.

But they do everything they can to make sure you can’t get those contributions back out.

Quora has:

  • No public API.
  • No backup or export tools.
  • Restricted access to answers without an account.
  • Blocked scrapers and unofficial APIs, and deleted questions related to scraping on their site.

Contrast that with Q&A competitors Stack Overflow and Stack Exchange, which offers an API, a wealth of user-made tools and support community for it, a powerful Data Explorer for querying and exporting data, a liberal crawling policy, and doesn’t attempt to hide questions and answers behind authentication. They even proactively upload anonymized data dumps of all user-contributed content to the Internet Archive for posterity under a Creative Commons license.

Hell, even Ask MetaFilter lets you export your history, and that was mostly built by one person.

Blocking Preservation

If you want to be generous, you could argue that it’s not a priority for them to build features like an API or export tools, especially as they’re still struggling to make money.

But for years, Quora has also explicitly forbidden the Internet Archive from indexing their site. This is what you’ll see if you try to find any Quora page in the Wayback Machine’s index.

Quora could do literally nothing, and the Internet Archive would actively preserve the work of their millions of users for the future, but they’ve chosen to exclude their site from being archived.

In their robots.txt file, they elaborate on why they block the Wayback Machine, claiming they do it to protect their writers.

People share a lot of sensitive material on Quora – controversial political views, workplace gossip and compensation, and negative opinions held of companies. Over many years, as they change jobs or change their views, it is important that they can delete or anonymize their previously-written answers.

We opt out of the wayback machine because inclusion would allow people to discover the identity of authors who had written sensitive answers publicly and later had made them anonymous, and because it would prevent authors from being able to remove their content from the internet if they change their mind about publishing it. As far as we can tell, there is no way for sites to selectively programmatically remove content from the archive and so this is the only way for us to protect writers. If they open up an API where we can remove content from the archive when authors remove it from Quora, but leave the rest of the content archived, we would be happy to opt back in.

The Internet Archive is a historical archive of the public internet, and Quora asking for the ability to selectively modify their archives is absurd. An API like they’re suggesting would be ripe for abuse.

The Internet Archive inadvertently acts as a contingency for every startup’s short-sighted business plan, disastrous pivots, or acquisitions gone awry. When you run a social platform with content generated by the community, you have a larger responsibility not to burn their collective work to the ground. Part of that responsibility is participating in the web, and giving back what you take from it.

From the Wayback Machine’s FAQ:

Why is the Internet Archive collecting sites from the Internet? What makes the information useful?

Most societies place importance on preserving artifacts of their culture and heritage. Without such artifacts, civilization has no memory and no mechanism to learn from its successes and failures. Our culture now produces more and more artifacts in digital form. The Archive’s mission is to help preserve those artifacts and create an Internet library for researchers, historians, and scholars.

Quora’s closure isn’t a remote, distant possibility, and as a collection of uniquely personal stories and knowledge, there’s a strong argument for preserving it. Most VC-funded social platforms eventually shutter, and in many cases, the only remnants left are what was saved by volunteer archivists and the Internet Archive.

All of Quora’s efforts to lock up its community’s contributions make it incredibly difficult to preserve when they go away, which they someday will. If you choose to contribute to Quora, they’re actively fighting to limit future access to your own work.

Burning It Down

Nearly ten years after its founding, Quora’s long-term prospects are still uncertain. They’ve raised over $225 million in four rounds of funding, most recently an $85 million Series D in April 2017 at a $1.7 billion valuation.

Their self-serve ad platform launched last year, but have yet to report earnings. This is the first time in its nine-year history it’s made any money at all, which is better than nothing, but the sustainability of its model is still a question mark.

At some point, the investors who dumped a quarter billion dollars into it will want a return on that investment. Last year, founder Adam D’Angelo indicated they expect to eventually IPO. But market conditions, combined with the results of their ad platform, may force them in different directions — a pivot, merger, or acquisition are always a possibility.

When Quora shuts down, and it will eventually shut down one day, all of that collected knowledge will be lost unless they change their isolationist ethos.

Back in 2012, Adam D’Angelo wrote, “We hope to become an internet-scale Library of Alexandria.”

As long as Quora keeps boarding up the exits, we may see it end the same way.

Personal Highlights from NaNoGenMo 2018

Five years ago, Darius Kazemi spawned NaNoGenMo with a tweet, challenging creative coders to spend the month of November writing code to generate a 50,000+ word novel and share the results.

The yearly results are always worth looking at, a delightfully surreal body of work. A couple years ago, I wrote about Liza Daly’s beautiful NaNoGenMo projects, and Liza wrote up some of her favorites from last year. All of this year’s completed projects are great, but here are three of my favorites.

Shadows

Natalia created Shadows, a generative concrete poetry zine, somehow managing to jam over 50,000 words into 13 pages. (Four pages are nothing but the word “meow.”) The results are stunning word art, pushing the PDF format to its limits.

I recommend viewing the PDF with Chrome’s built-in reader, which renders each page slowly enough that you can see each page animate.

Keen Data Goober

Golan Levin tasked his class of 22 CMU students to each produce a computationally-generated chapter for a book, which was then printed in an edition of 25 uniquely-generated copies.

The result is Keen Data Goober, a book of 22 chapters including a generated encyclopedia of exoplanets, sheet music for punk rock songs, gender-bended classic novels (e.g. “Haley Potter” and “Marc Poppins”), Donald Trump tweet limericks, and a Markov-generated book of medical facts combined with computer error codes.

Golan provided three unique PDF copies on the course page, along with links to each of the student blog posts.

Boring Tales from Tiny Places

Inspired by her series of bots that generate tiny gardens, art galleries, cityscapes, forests, and homes, artist and musician Emma Winston created Boring Tales from Tiny Places, a novel that generates a tiny scenario, identifies the emoji characters in them, and tries to tell a story around it.

The results are hosted on Glitch, letting you reload each chapter for a new variation set in the forest, art gallery, and city. The code and more info is on the project repo.

You can see the rest of the completed projects on the NaNoGenMo repo, and projects from past years linked from the official site.

The End of Rookie

This morning, Rookie founder and editor-in-chief Tavi Gevinson announced that the influential online magazine was closing its doors immediately after seven years of publication.

https://twitter.com/tavitulle/status/1068521571470344192

Her editor’s letter is essential reading, neatly laying out the shifting media landscape and personal thinking that led to the decision to shutter, and the hard choices facing every indie publication right now.

With a continued reliance on social platforms for all media consumption, and a continued decline in advertiser interest for smaller publications, there are only a handful of options for survival. Venture capital, angel investment, selling the company, media partnerships, donations, and subscription were all explored, but each have their own compromises.

So Rookie is no more.

This is the same set of circumstances that led to the closure of several beloved indie publications like The Awl, The Hairpin, and The Toast. There’s no great solution, and it seems like it’s only going to get worse before it gets better.

Some nice tributes to Rookie’s work and influence from The Cut and Jezebel, and thoughts on the closure from Jenny G. Zhang.

1990s Tech In Danny Boyle’s “The Beach”

The Beach is not a great film. Leonardo DiCaprio’s first film after Titanic, it was a commercial success but a critical flop, with a 20% rating on Rotten Tomatoes for its “unfocused and muddled” story.

If you’re a long-time reader, you’ll know I love seeing ’90s internet captured in film and television. There aren’t many examples of real ’90s user interfaces in motion, mostly limited to VHS tutorial videos, some of which I’ve digitized here in the past.

In most movies of the era, filmmakers typically made fake GUIs that bore little resemblance to reality.

But Danny Boyle decided to buck that trend, using real hardware and software available in 1999, including a short capture of the 1990s web. I couldn’t find good quality copies of these clips online, so I made them myself.

At the end of the film, Leonardo DiCaprio’s character goes into a fictional New York cybercafe called 01001HUB, packed full of vintage Apple technology—a sea of iMac G3s of every color and their horrible hockey puck mice.

Leo sits down to an Apple Studio Display in blueberry, checks his mail with Internet Explorer 4.5, and we get a nice split-second glimpse of the 1999-era Excite homepage, before he signs into Excite Mail with its whopping 3MB quota limit.

He downloads a photo attachment in realistically slow fashion, but with a very unlikely animated signature added to it. (Also, his Excite username is just “Richard”? Please.)

Earlier in the film, DiCaprio plays Rampage World Tour, released for the Game Boy Color in 1998, on an original monochrome Game Boy.

Finally, in a sequence that veers stylistically from the rest of the film, DiCaprio’s character hallucinates himself as the main character of a game inspired by Banjo-Kazooie, released the previous year for the Nintendo 64. How did this never become a meme? Seriously.

Demi Adejuyigbe at XOXO 2018

We released the XOXO 2018 talks over the last few weeks, and like every year, they’re all worth checking out. Everyone brought something special and unique, and getting to work with all these remarkably talented people and putting them on one stage together continues to be a dream.

This year, Demi Adejuyigbe was the first person I reached out to and the first to sign on for the conference. I love his work so much, and he’s exactly the kind of extremely-online multidisciplinary talent I’m drawn to.

Like Neil Cicierega, Demi isn’t easy to classify. He’s a comedian and screenwriter who’s worked on The Good Place and currently writes for The Late Late Show, but if you spend any time online, you probably know him from his September 21 videos, his Will Smith-style end credit raps, his Lando rap, or his podcasts The Gilmore Guys and Punch Up the Jam.

Demi had an idea for a presentation and wanted to try it at XOXO, but it wasn’t a great fit for the conference, which tends to focus on more personal, vulnerable talks about living and working online. He didn’t tell me much about it, except it had to do with jazz.

So we added him at the last minute to our Film & Animation lineup, an evening event normally focused on screenings and Q&As from online video creators. We’ve never released a video from our Film & Animation event, but it was so good, we decided to make an exception.

Please enjoy Demi Adejuyigbe’s Guide to Makin’ and Livin’ Jazz.

Two days later, he opened the final day of the festival with a talk that was so good, so captivating, and so funny, he earned two standing ovations. If you haven’t seen it, take a few minutes to watch it.

Demi is a gem of the internet, and I highly recommend following his work if you don’t already.

The Peach Pack

Last year, my wife Ami designed and released her first game, a conversational card game called You Think You Know Me, raising nearly $30k from over 600 backers on Kickstarter. I wrote about it when it was still funding on Kickstarter last year, but didn’t follow up with everything since.

The game released on schedule in March this year, and went on to sell out her initial 2,000 unit print run completely by the summer. Her second print run (7,500 games!) just arrived, making its way to all her retailers, and you can once again buy the game directly from her website.

The Peach Pack

Earlier this month, Ami launched a project for The Peach Pack, a deck of 106 new cards themed around sex and sexuality, designed to be played either as a standalone game or as an expansion to the original game.

The project ends tomorrow at 6pm PT/9pm ET — and still has a ways to go. It’s currently at 40% funded, and will take a serious push to get the word out.

It’s $15 for the Peach Pack alone, or you can get both games at a discount. The video below explains more, or you can read more on the project page.

Why I Love It

When Ami started writing the Peach Pack cards, she was intent on making the new game gender-neutral, sex-positive, and queer-friendly.

You’d think that would be a no-brainer in 2018, but I was surprised at how many adult-themed games we looked at make assumptions about gender, sex, and sexual orientation. They assume players are straight and cisgender, and those assumptions rule out so many people.

For me, it was just as interesting to see what kinds of cards weren’t in the deck, as which ones were. There aren’t any cards with references to anatomy or positions that aren’t universal, and never falls into heteronormative tropes.

So, what does that leave? So much! The cards are all about what we love and lust over: what we find sexy, what we prefer, what we dream about, and our past experiences.

Like the original game, many of the questions are playful, designed to provoke conversation and laughter. Would you rather have sex in space or underwater? If you could sleep with any mythological creature, which would it be?

It’s a fun and thoughtful game, and I really hope it gets made. Check it out, spread the word, and consider backing it!